Choosing an Online Video Platform: YouTube Pt. 1
This is a guest post by filmmaker Robin Schmidt a.k.a. El Skid.

Online self-distribution is fantastic as it allows us to create and develop our own audience, communicating directly with them and creating genuine loyalty. Boy, does it take a lot of work though. Koo and myself appear to have taken a pretty long-term approach to this, building a community around what we do as filmmakers rather than around a production. We both blog heavily and try and provide a useful point of contact with our future audience. The goal for every filmmaker is to create sustainability, not just great work. I’m constantly trying to make the current job lead logically onto the next one, either by demonstrating a skill, or by generating funds to make the next production possible, faster.
A great book on indie filmmaking struggles is Roger Corman’s ‘How I made a hundred movies in Hollywood and never lost a dime.’ Roger’s films weren’t always the best but he was constantly shooting, using the funds from the previous film to finance the next one. And he made money. How rare is that?
To me the classic filmmaker’s struggle of spending ten months making a short film that hardly anyone sees (festival plaudits are great, but what do they really get you?) before making a feature film that no-one sees before finally being able to make a film that might or might not be successful, just isn’t that appealling. Creating and shooting an online series that forces me to work really hard to be creative, gets me directing regularly and often, and, crucially, builds an audience for my work – now that’s a model I’m interested in.
Don’t get me wrong I still want to shoot shorts and feature films but the system is flawed, broken and outdated so this is my way of making the current models work for me.
Sustainability is the key to making this possible. I need my work to pay for itself. There are video platforms out there that give you the opportunity to monetize your work: Revision 3, Blip TV, Koldcast, Film Annex, MiShorts, newly conceived Itzon and of course the daddy of them all YouTube. How much money can you make from these? Well, probably not quite enough, is the honest answer. So, the trick is to develop a funding model where you’re not relying 100% on the platform at the outset but can build the project to a point where it will begin to pay for itself. How long that takes depends entirely on your ability to draw eyeballs to your content and, more than anything else, on the content you decide to put your efforts behind. More on that in the next post.


The funny thing about YouTube is that a video is a video, regardless of its length or content. If you’re a heavily subscribed channel owner and you upload a 20sec piece to camera, it pays as much as a ten minute scripted well-produced comedy skit. That one simple fact should be uppermost when designing content for YouTube. We keep hearing that content is king and I always disagree. Content is incredibly important but, for me, Audience is King.
In the next post I’ll explain how I’ve been going about cracking the YouTube conundrum and what I’ve learned over the last three months. YouTube is a numbers game and it actually feels a lot more like a game than I ever imagined it would. In that sense it’s actually quite fun. Who’d have thought?










