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	<title>Comments on: Unprecedented Cost Breakdown for the $600K Web Series &#039;Video Game High School&#039;</title>
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	<link>http://nofilmschool.com/2012/12/cost-breakdown-web-series-video-game-high-school/</link>
	<description>read, discuss, learn: free film school for all</description>
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		<title>By: Ben Howling</title>
		<link>http://nofilmschool.com/2012/12/cost-breakdown-web-series-video-game-high-school/comment-page-1/#comment-288621</link>
		<dc:creator>Ben Howling</dc:creator>
		<pubDate>Mon, 24 Dec 2012 22:23:39 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=37240#comment-288621</guid>
		<description><![CDATA[Branded sponsors and branded content wouldn&#039;t be focused on &quot;profits&quot;, it would be focused on views.  They got 36 million views, and that&#039;s all a lot of companies will need to see in order to sign on for the next one.]]></description>
		<content:encoded><![CDATA[<p>Branded sponsors and branded content wouldn&#8217;t be focused on &#8220;profits&#8221;, it would be focused on views.  They got 36 million views, and that&#8217;s all a lot of companies will need to see in order to sign on for the next one.</p>
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		<title>By: Freddie Wong</title>
		<link>http://nofilmschool.com/2012/12/cost-breakdown-web-series-video-game-high-school/comment-page-1/#comment-288596</link>
		<dc:creator>Freddie Wong</dc:creator>
		<pubDate>Mon, 24 Dec 2012 20:50:21 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=37240#comment-288596</guid>
		<description><![CDATA[It&#039;s definitely something to keep in mind when going down the Kickstarter path. Budget for those extras.]]></description>
		<content:encoded><![CDATA[<p>It&#8217;s definitely something to keep in mind when going down the Kickstarter path. Budget for those extras.</p>
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		<title>By: Freddie Wong</title>
		<link>http://nofilmschool.com/2012/12/cost-breakdown-web-series-video-game-high-school/comment-page-1/#comment-288595</link>
		<dc:creator>Freddie Wong</dc:creator>
		<pubDate>Mon, 24 Dec 2012 20:48:14 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=37240#comment-288595</guid>
		<description><![CDATA[We&#039;re referencing Walking Dead because it happens to be one of the only shows we can get any kind of ballpark numbers on - it does us absolutely no good to try and guess at show budget numbers. If any of you have verifiable numbers on a more appropriate show, I&#039;d be more than happy to incorporate those into the infographic.

Also, you make a mistake in assuming that we want to &quot;go beyond the web.&quot; We strongly believe that web content is a new medium like television before it, and like cinema before that. If we went back in time to the turn of the 20th century and looked at the nickelodeons and Edison&#039;s shorts of men doing backflips and horses running, it would be similarly easy to write off cinema in favor of the theater.

Does anyone pay attention to the talent on the Edison short films? Or is it just teenage fanboys and people who like to watch EPIC FAIL videos? LOL.]]></description>
		<content:encoded><![CDATA[<p>We&#8217;re referencing Walking Dead because it happens to be one of the only shows we can get any kind of ballpark numbers on &#8211; it does us absolutely no good to try and guess at show budget numbers. If any of you have verifiable numbers on a more appropriate show, I&#8217;d be more than happy to incorporate those into the infographic.</p>
<p>Also, you make a mistake in assuming that we want to &#8220;go beyond the web.&#8221; We strongly believe that web content is a new medium like television before it, and like cinema before that. If we went back in time to the turn of the 20th century and looked at the nickelodeons and Edison&#8217;s shorts of men doing backflips and horses running, it would be similarly easy to write off cinema in favor of the theater.</p>
<p>Does anyone pay attention to the talent on the Edison short films? Or is it just teenage fanboys and people who like to watch EPIC FAIL videos? LOL.</p>
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		<title>By: Freddie Wong</title>
		<link>http://nofilmschool.com/2012/12/cost-breakdown-web-series-video-game-high-school/comment-page-1/#comment-288593</link>
		<dc:creator>Freddie Wong</dc:creator>
		<pubDate>Mon, 24 Dec 2012 20:42:03 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=37240#comment-288593</guid>
		<description><![CDATA[The short answer is &quot;Yes.&quot; Sales, licensing, and merchandising make up that difference.]]></description>
		<content:encoded><![CDATA[<p>The short answer is &#8220;Yes.&#8221; Sales, licensing, and merchandising make up that difference.</p>
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		<title>By: mikko löppönen</title>
		<link>http://nofilmschool.com/2012/12/cost-breakdown-web-series-video-game-high-school/comment-page-1/#comment-288474</link>
		<dc:creator>mikko löppönen</dc:creator>
		<pubDate>Mon, 24 Dec 2012 15:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=37240#comment-288474</guid>
		<description><![CDATA[There are a lot of things you can bring down on.

Sorry but a lot of real heavyweight commercial directors aren&#039;t really skillful in anything except communication and selling themselves. Nowadays you actually need to have a multitude of skills to pull stuff off. Directors who direct and edit are a real boon. Because when you really understand editing and directing and how shots come together, you will quickly save a lot of money and time.

Bad directors will blow episodes completely. A second season Walking Dead episode was completely ruined by one director and they had to reshoot stuff and save it in editing. Now if you get a director who actually understands what they are doing (understands compositing and editing) then you will get way far.

There are a lot of stupid places where cash goes because people just aren&#039;t skilled enough in all areas of filmmaking.

FreddieW has actually been making money off of youtube for a long time, this was just their next logical step.]]></description>
		<content:encoded><![CDATA[<p>There are a lot of things you can bring down on.</p>
<p>Sorry but a lot of real heavyweight commercial directors aren&#8217;t really skillful in anything except communication and selling themselves. Nowadays you actually need to have a multitude of skills to pull stuff off. Directors who direct and edit are a real boon. Because when you really understand editing and directing and how shots come together, you will quickly save a lot of money and time.</p>
<p>Bad directors will blow episodes completely. A second season Walking Dead episode was completely ruined by one director and they had to reshoot stuff and save it in editing. Now if you get a director who actually understands what they are doing (understands compositing and editing) then you will get way far.</p>
<p>There are a lot of stupid places where cash goes because people just aren&#8217;t skilled enough in all areas of filmmaking.</p>
<p>FreddieW has actually been making money off of youtube for a long time, this was just their next logical step.</p>
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		<title>By: Ben Howling</title>
		<link>http://nofilmschool.com/2012/12/cost-breakdown-web-series-video-game-high-school/comment-page-1/#comment-287717</link>
		<dc:creator>Ben Howling</dc:creator>
		<pubDate>Sat, 22 Dec 2012 22:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=37240#comment-287717</guid>
		<description><![CDATA[&quot;They&quot; (aka freddiew and corridor digital) are the example.  The subject is the experience they gained from their approach.  The subject can be applied to everyone who is tossing up between spending $600K on &#039;a real short film&#039;, or on a feature length web series.  
I&#039;m sorry if this confused you, but it&#039;s only the comments section of a blog, so I didn&#039;t prepare a slideshow or notes for people to follow along.]]></description>
		<content:encoded><![CDATA[<p>&#8220;They&#8221; (aka freddiew and corridor digital) are the example.  The subject is the experience they gained from their approach.  The subject can be applied to everyone who is tossing up between spending $600K on &#8216;a real short film&#8217;, or on a feature length web series.<br />
I&#8217;m sorry if this confused you, but it&#8217;s only the comments section of a blog, so I didn&#8217;t prepare a slideshow or notes for people to follow along.</p>
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		<title>By: dogge</title>
		<link>http://nofilmschool.com/2012/12/cost-breakdown-web-series-video-game-high-school/comment-page-1/#comment-287652</link>
		<dc:creator>dogge</dc:creator>
		<pubDate>Sat, 22 Dec 2012 19:55:12 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=37240#comment-287652</guid>
		<description><![CDATA[they proved they can generate a loss of $200,000 on a project, and this is supposed to attract attention from investors?]]></description>
		<content:encoded><![CDATA[<p>they proved they can generate a loss of $200,000 on a project, and this is supposed to attract attention from investors?</p>
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		<title>By: Kholi</title>
		<link>http://nofilmschool.com/2012/12/cost-breakdown-web-series-video-game-high-school/comment-page-1/#comment-287606</link>
		<dc:creator>Kholi</dc:creator>
		<pubDate>Sat, 22 Dec 2012 18:16:02 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=37240#comment-287606</guid>
		<description><![CDATA[&quot;They&#039;ve got a feature length production under their belt...&quot;

I thought &quot;They&quot; meant this actual team.  I didn&#039;t realize they meant &quot;everyone in the world&quot;.

Got it now.]]></description>
		<content:encoded><![CDATA[<p>&#8220;They&#8217;ve got a feature length production under their belt&#8230;&#8221;</p>
<p>I thought &#8220;They&#8221; meant this actual team.  I didn&#8217;t realize they meant &#8220;everyone in the world&#8221;.</p>
<p>Got it now.</p>
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		<title>By: Ben Howling</title>
		<link>http://nofilmschool.com/2012/12/cost-breakdown-web-series-video-game-high-school/comment-page-1/#comment-287224</link>
		<dc:creator>Ben Howling</dc:creator>
		<pubDate>Fri, 21 Dec 2012 23:16:01 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=37240#comment-287224</guid>
		<description><![CDATA[I was discussing the merits of their approach in a general sense.... I don&#039;t really see what point you&#039;re trying to make that&#039;s relevant to what I said.]]></description>
		<content:encoded><![CDATA[<p>I was discussing the merits of their approach in a general sense&#8230;. I don&#8217;t really see what point you&#8217;re trying to make that&#8217;s relevant to what I said.</p>
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		<title>By: Marcus</title>
		<link>http://nofilmschool.com/2012/12/cost-breakdown-web-series-video-game-high-school/comment-page-1/#comment-287154</link>
		<dc:creator>Marcus</dc:creator>
		<pubDate>Fri, 21 Dec 2012 20:14:43 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=37240#comment-287154</guid>
		<description><![CDATA[Well, think about that: Now they proved they can do it, it will attract more sponsors/investors next time, also it was the first time they released something outside of youtube (Rocket Jump) although it was successful probably few tweaks can be made. Their audience is bigger and they have now the experience they need to step up a notch again. Does the logic make sense to you now?]]></description>
		<content:encoded><![CDATA[<p>Well, think about that: Now they proved they can do it, it will attract more sponsors/investors next time, also it was the first time they released something outside of youtube (Rocket Jump) although it was successful probably few tweaks can be made. Their audience is bigger and they have now the experience they need to step up a notch again. Does the logic make sense to you now?</p>
]]></content:encoded>
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		<title>By: Frederik O.</title>
		<link>http://nofilmschool.com/2012/12/cost-breakdown-web-series-video-game-high-school/comment-page-1/#comment-287137</link>
		<dc:creator>Frederik O.</dc:creator>
		<pubDate>Fri, 21 Dec 2012 19:45:56 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=37240#comment-287137</guid>
		<description><![CDATA[&quot;There are no youtube with 2 billion hits&quot;

no, I mean combined on their channels. For example Smosh has 2 billion views and Ray william Johnson.
Or look at Shane Dawson. After moving to Los Angeles he moved back to his hometown complaining that the rents in L.A. are to high. Freddy and Brandon shoot with a Red Scarlet and with a Sony F700, if your calculations were true, then they could easily afford a Red Epic...
I know that there are sites that claim that you get for every 1 million hit 3300 dollar but seriously, who knows, maybe they are right maybe wrong. They are multiple sites on the internet that doubt these high numbers.]]></description>
		<content:encoded><![CDATA[<p>&#8220;There are no youtube with 2 billion hits&#8221;</p>
<p>no, I mean combined on their channels. For example Smosh has 2 billion views and Ray william Johnson.<br />
Or look at Shane Dawson. After moving to Los Angeles he moved back to his hometown complaining that the rents in L.A. are to high. Freddy and Brandon shoot with a Red Scarlet and with a Sony F700, if your calculations were true, then they could easily afford a Red Epic&#8230;<br />
I know that there are sites that claim that you get for every 1 million hit 3300 dollar but seriously, who knows, maybe they are right maybe wrong. They are multiple sites on the internet that doubt these high numbers.</p>
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		<title>By: MD</title>
		<link>http://nofilmschool.com/2012/12/cost-breakdown-web-series-video-game-high-school/comment-page-1/#comment-287075</link>
		<dc:creator>MD</dc:creator>
		<pubDate>Fri, 21 Dec 2012 17:39:38 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=37240#comment-287075</guid>
		<description><![CDATA[Um, your logic doesn&#039;t work for me... If they didn&#039;t make money on this, isn&#039;t that an indicator they won&#039;t make money on the next either?]]></description>
		<content:encoded><![CDATA[<p>Um, your logic doesn&#8217;t work for me&#8230; If they didn&#8217;t make money on this, isn&#8217;t that an indicator they won&#8217;t make money on the next either?</p>
]]></content:encoded>
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		<title>By: MD</title>
		<link>http://nofilmschool.com/2012/12/cost-breakdown-web-series-video-game-high-school/comment-page-1/#comment-287069</link>
		<dc:creator>MD</dc:creator>
		<pubDate>Fri, 21 Dec 2012 17:32:24 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=37240#comment-287069</guid>
		<description><![CDATA[Right, I&#039;m aware, so as I said, not sustainable and they&#039;re getting hosed on their rates. They&#039;d need to generate several hundred thousand in profit in order to fairly compensate equity partners who played a crucial role; directors, VFX talent, editors, composers, etc... It sounds like at a minimum there were at least 5 guys, and if you include the VFX team they partnered with closer to 10; 50k for your contribution to a feature over the course of nearly a year is extremely low, and would necessitate between 300k and 500k of profit in addition to whatever investors they have needing to get their money back. Is that there? I don&#039;t know.

Also, if you&#039;ve ever directed anything you know how much of a pain it is to go from doing high level creative work, to doing low level compositing etc... not to mention no one should ever edit material they were on set for. So again, to me while these numbers make sense for a one time test, they don&#039;t make sense for a project which allows for you to divide your focus on to new opportunities as well.

I am interested in the viability of this as a business model; but right now I don&#039;t see it. Hard production and post costs are way too high, and frankly, the quality is not that good. Sure this appeals to teenagers etc, but this isn&#039;t Walking Dead or Skyfall level content. And before you say that&#039;s not a fair comparison to make (of course its not), I&#039;m not the one who tried to compare the work favorably to that; they did so in their infographics.

By putting this information out there, however, they&#039;re exerting a negative price influence on budgets and I think its important to figure out exactly who isn&#039;t going to be eating in this new model should studios attempt to adopt it. The way I see this, is a proof that the concept doesn&#039;t really work, so they&#039;re using it as a PR and advertising piece to attempt to monetize themselves through social value / fame, etc... It&#039;s the .com / web 2.0 business model, build something cool in the short term, attempt to create implied value through social network effects, and hope the business model comes together later.

I&#039;m not being critical here. I&#039;m interested to follow their progress. I just don&#039;t see it, and won&#039;t be producing this type of content personally. I can see the numbers for comedy, reality, and live event, but I don&#039;t see it for narrative fiction, particularly fx based narrative fiction. I&#039;m looking for someone to say &quot;hey, no, you&#039;re wrong this is sustainable and here&#039;s why&quot; not just that they do a lot of heavy lifting themselves. That just means they&#039;re willing to work on the cheap. That&#039;s not sustainable in a capitalist world.]]></description>
		<content:encoded><![CDATA[<p>Right, I&#8217;m aware, so as I said, not sustainable and they&#8217;re getting hosed on their rates. They&#8217;d need to generate several hundred thousand in profit in order to fairly compensate equity partners who played a crucial role; directors, VFX talent, editors, composers, etc&#8230; It sounds like at a minimum there were at least 5 guys, and if you include the VFX team they partnered with closer to 10; 50k for your contribution to a feature over the course of nearly a year is extremely low, and would necessitate between 300k and 500k of profit in addition to whatever investors they have needing to get their money back. Is that there? I don&#8217;t know.</p>
<p>Also, if you&#8217;ve ever directed anything you know how much of a pain it is to go from doing high level creative work, to doing low level compositing etc&#8230; not to mention no one should ever edit material they were on set for. So again, to me while these numbers make sense for a one time test, they don&#8217;t make sense for a project which allows for you to divide your focus on to new opportunities as well.</p>
<p>I am interested in the viability of this as a business model; but right now I don&#8217;t see it. Hard production and post costs are way too high, and frankly, the quality is not that good. Sure this appeals to teenagers etc, but this isn&#8217;t Walking Dead or Skyfall level content. And before you say that&#8217;s not a fair comparison to make (of course its not), I&#8217;m not the one who tried to compare the work favorably to that; they did so in their infographics.</p>
<p>By putting this information out there, however, they&#8217;re exerting a negative price influence on budgets and I think its important to figure out exactly who isn&#8217;t going to be eating in this new model should studios attempt to adopt it. The way I see this, is a proof that the concept doesn&#8217;t really work, so they&#8217;re using it as a PR and advertising piece to attempt to monetize themselves through social value / fame, etc&#8230; It&#8217;s the .com / web 2.0 business model, build something cool in the short term, attempt to create implied value through social network effects, and hope the business model comes together later.</p>
<p>I&#8217;m not being critical here. I&#8217;m interested to follow their progress. I just don&#8217;t see it, and won&#8217;t be producing this type of content personally. I can see the numbers for comedy, reality, and live event, but I don&#8217;t see it for narrative fiction, particularly fx based narrative fiction. I&#8217;m looking for someone to say &#8220;hey, no, you&#8217;re wrong this is sustainable and here&#8217;s why&#8221; not just that they do a lot of heavy lifting themselves. That just means they&#8217;re willing to work on the cheap. That&#8217;s not sustainable in a capitalist world.</p>
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		<title>By: sean</title>
		<link>http://nofilmschool.com/2012/12/cost-breakdown-web-series-video-game-high-school/comment-page-1/#comment-287050</link>
		<dc:creator>sean</dc:creator>
		<pubDate>Fri, 21 Dec 2012 17:09:18 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=37240#comment-287050</guid>
		<description><![CDATA[There are no youtube with 2 billion hits....Gangnam style is the biggest of all time and it&#039;s only at 985 million. From all the online sources that state youtube payouts...the posters who are &quot;YouTube partners&quot; which rocket jump &amp; freddie wong most def are, make about $3300 per million views...so that would be about $120,000. 

Where did you get your numbers from?]]></description>
		<content:encoded><![CDATA[<p>There are no youtube with 2 billion hits&#8230;.Gangnam style is the biggest of all time and it&#8217;s only at 985 million. From all the online sources that state youtube payouts&#8230;the posters who are &#8220;YouTube partners&#8221; which rocket jump &amp; freddie wong most def are, make about $3300 per million views&#8230;so that would be about $120,000. </p>
<p>Where did you get your numbers from?</p>
]]></content:encoded>
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		<title>By: Frederik O.</title>
		<link>http://nofilmschool.com/2012/12/cost-breakdown-web-series-video-game-high-school/comment-page-1/#comment-286817</link>
		<dc:creator>Frederik O.</dc:creator>
		<pubDate>Fri, 21 Dec 2012 12:07:59 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=37240#comment-286817</guid>
		<description><![CDATA[&quot;36M views on youtube generating roughly $120K&quot;

Are your crazy??? In what universe is that true? You get roughly 500-1000 $ for every 1 Million views. Imagine if this is true,  then the best youtubers with 2 billion hits would have made more then 10 Million dollars.]]></description>
		<content:encoded><![CDATA[<p>&#8220;36M views on youtube generating roughly $120K&#8221;</p>
<p>Are your crazy??? In what universe is that true? You get roughly 500-1000 $ for every 1 Million views. Imagine if this is true,  then the best youtubers with 2 billion hits would have made more then 10 Million dollars.</p>
]]></content:encoded>
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		<title>By: Jerome</title>
		<link>http://nofilmschool.com/2012/12/cost-breakdown-web-series-video-game-high-school/comment-page-1/#comment-286677</link>
		<dc:creator>Jerome</dc:creator>
		<pubDate>Fri, 21 Dec 2012 05:39:45 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=37240#comment-286677</guid>
		<description><![CDATA[Freddie, Brandon and Co. edit and do their own VFX.]]></description>
		<content:encoded><![CDATA[<p>Freddie, Brandon and Co. edit and do their own VFX.</p>
]]></content:encoded>
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		<title>By: Kholi</title>
		<link>http://nofilmschool.com/2012/12/cost-breakdown-web-series-video-game-high-school/comment-page-1/#comment-286652</link>
		<dc:creator>Kholi</dc:creator>
		<pubDate>Fri, 21 Dec 2012 04:08:27 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=37240#comment-286652</guid>
		<description><![CDATA[Freddie has been invoked in feature films before. A little research goes a long way. 

Some people don&#039;t want to do features. It looks more like they&#039;re trying to go where real money is, television.]]></description>
		<content:encoded><![CDATA[<p>Freddie has been invoked in feature films before. A little research goes a long way. </p>
<p>Some people don&#8217;t want to do features. It looks more like they&#8217;re trying to go where real money is, television.</p>
]]></content:encoded>
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		<title>By: Ben Howling</title>
		<link>http://nofilmschool.com/2012/12/cost-breakdown-web-series-video-game-high-school/comment-page-1/#comment-286572</link>
		<dc:creator>Ben Howling</dc:creator>
		<pubDate>Fri, 21 Dec 2012 00:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=37240#comment-286572</guid>
		<description><![CDATA[IMO, their approach is much better than making &#039;a real short film&#039;.  They&#039;ve got multiple levels of experience behind them, plus a devoted audience.
1)  They&#039;ve got a feature length production under their belt.  Future investors (serious investors) will prefer to know they&#039;re dealing with people who have had experience on that front before, as opposed to a rookie.
2)  They&#039;ve got a successful web series under their belt.  With the changing dynamic in broadcast and entertainment, these guys are on the front line of the next wave of productions. If you&#039;re a successful brand, looking to explore branded content with a legit online web series, then these guys have to be in the mix of potential candidates.
3)  They&#039;ve got a devoted, and strong fan base which they can use as a selling point for bringing investors on in future.
4)  The experience these guys would have gained from a production this large is priceless.  You would literally have to work your way up several ladders to gain exposure to the details they would have been dealing with.  Whether or not they were a financial success doesn&#039;t matter - they&#039;ve got experience, and the financial burden didn&#039;t burn any bridges that lead to the pool of real production investment.

I think what these guys have done is nothing short of amazing.]]></description>
		<content:encoded><![CDATA[<p>IMO, their approach is much better than making &#8216;a real short film&#8217;.  They&#8217;ve got multiple levels of experience behind them, plus a devoted audience.<br />
1)  They&#8217;ve got a feature length production under their belt.  Future investors (serious investors) will prefer to know they&#8217;re dealing with people who have had experience on that front before, as opposed to a rookie.<br />
2)  They&#8217;ve got a successful web series under their belt.  With the changing dynamic in broadcast and entertainment, these guys are on the front line of the next wave of productions. If you&#8217;re a successful brand, looking to explore branded content with a legit online web series, then these guys have to be in the mix of potential candidates.<br />
3)  They&#8217;ve got a devoted, and strong fan base which they can use as a selling point for bringing investors on in future.<br />
4)  The experience these guys would have gained from a production this large is priceless.  You would literally have to work your way up several ladders to gain exposure to the details they would have been dealing with.  Whether or not they were a financial success doesn&#8217;t matter &#8211; they&#8217;ve got experience, and the financial burden didn&#8217;t burn any bridges that lead to the pool of real production investment.</p>
<p>I think what these guys have done is nothing short of amazing.</p>
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		<title>By: Kholi</title>
		<link>http://nofilmschool.com/2012/12/cost-breakdown-web-series-video-game-high-school/comment-page-1/#comment-286525</link>
		<dc:creator>Kholi</dc:creator>
		<pubDate>Thu, 20 Dec 2012 22:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=37240#comment-286525</guid>
		<description><![CDATA[While I agree that shorts and festivals are kind of old hat, I haven&#039;t seen any of the hardcore well-known web content creators go beyond the web in the way say Lena Dunham has after grinding festivals for years before Tiny Furniture.  And, when web hits do turn into major opportunities (Fede Alvarez for example) you&#039;ll almost always be able to trace their history back to a life of grinding in the actual industry, not on the uncharted outskirts.

What I REALLY want to comment on is that graph putting VGHS on the same page as THE WALKING DEAD.  Kudos to your followship (not even a word) and being able to tap your audience for your budget... VGHS is a far stretch from THE WALKING DEAD and most syndicated narrative shows.  

It&#039;s great for web content, right up there with Mortal Kombat and The Halo Series--belonging rightfully on that graph, but there&#039;s a reason why TWD costs what it costs.

Releasing the budget breakdown in this way is a good advertisement, though.  Some of the lower tier execs searching for a new cash cow and/or a fresh start will look at it and think dollar signs.  

Also, if it sounds like I&#039;m a wee-bit jealous, it&#039;s &#039;cause I am! =D Beat ya to it.]]></description>
		<content:encoded><![CDATA[<p>While I agree that shorts and festivals are kind of old hat, I haven&#8217;t seen any of the hardcore well-known web content creators go beyond the web in the way say Lena Dunham has after grinding festivals for years before Tiny Furniture.  And, when web hits do turn into major opportunities (Fede Alvarez for example) you&#8217;ll almost always be able to trace their history back to a life of grinding in the actual industry, not on the uncharted outskirts.</p>
<p>What I REALLY want to comment on is that graph putting VGHS on the same page as THE WALKING DEAD.  Kudos to your followship (not even a word) and being able to tap your audience for your budget&#8230; VGHS is a far stretch from THE WALKING DEAD and most syndicated narrative shows.  </p>
<p>It&#8217;s great for web content, right up there with Mortal Kombat and The Halo Series&#8211;belonging rightfully on that graph, but there&#8217;s a reason why TWD costs what it costs.</p>
<p>Releasing the budget breakdown in this way is a good advertisement, though.  Some of the lower tier execs searching for a new cash cow and/or a fresh start will look at it and think dollar signs.  </p>
<p>Also, if it sounds like I&#8217;m a wee-bit jealous, it&#8217;s &#8217;cause I am! =D Beat ya to it.</p>
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		<title>By: Ryan Koo</title>
		<link>http://nofilmschool.com/2012/12/cost-breakdown-web-series-video-game-high-school/comment-page-1/#comment-286502</link>
		<dc:creator>Ryan Koo</dc:creator>
		<pubDate>Thu, 20 Dec 2012 21:53:45 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=37240#comment-286502</guid>
		<description><![CDATA[http://nofilmschool.com/2011/03/short-weeks-the-thomas-beale-cipher/]]></description>
		<content:encoded><![CDATA[<p><a href="http://nofilmschool.com/2011/03/short-weeks-the-thomas-beale-cipher/" rel="nofollow">http://nofilmschool.com/2011/03/short-weeks-the-thomas-beale-cipher/</a></p>
]]></content:encoded>
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