20 Things That Helped Me Finish the (Current Draft of the) MANCHILD Screenplay
A few months ago I finished the screenplay for my feature MANCHILD (for now, at least). I'll have more updates on the project soon, but suffice to say there's been a long rewriting process since I ran my Kickstarter campaign over a year ago. And while this wasn't the first screenplay I've written, it's certainly the best, and the one on which I've worked the longest and hardest. Over the past two years, here are the things that have helped my screenwriting process.
1. Freehanding the first draft
Despite a preponderance of available writing software, I wrote the first draft of MANCHILD by hand in an old-fashioned lined notebook. Why? Because using pen and paper is a great way to force yourself forward. Screenwriting can be a battle of constantly revising the pages you wrote on previous days, rather than pushing onto the next scene; knowing the first draft is going to be imperfect, I just want to get to the end. Turning a page after it's full of ink is a great way to get through the first draft with momentum intact. You feel a sense of accomplishment, you can look at your story as a whole, and then typing it up is a great way to start your "second first draft."
2. Pinboard
Pinboard is a great research tool for screenwriters (and well, just about anyone else). It's a bookmarking solution similar to Delicious, allowing you to save, tag, categorize, and search web pages of interest. Pinboard has a few important differences, however: you can set your bookmarks to private by default (I use bookmarks for my own reference, not to socialize or share), and if you pay $25/year, Pinboard will crawl every webpage you send it and archive it permanently in case the article is later moved or removed. This way you'll never lose an article. Pinboard has a one-time sign-up fee of $10, but it also allows you to import all of your Delicious bookmarks at once; I did so and have never looked back.
3. Earplugs/headphones

4. Consistent music playlists

5. Amazon Kindle highlighting

6. Topical RSS subscriptions

7. Ease into it

Realize that it's going to take you time to get into it, every time. Don't expect it to come to you right away. Ease into it. Here's a good way: take a step back and just sketch out the scene/sequence/script. Hand-write an outline or a diagram. It's not something for posterity, it's not something you're going to refer to next week or next month, it's just an exercise to get you oriented.
8. Split view(s)

9. "But" or "therefore" but not "and then"
South Park creators Trey Parker and Matt Stone might not be the first guys you would turn to for pithy screenwriting tips, but you'd be hard pressed to find a handier video on screenwriting. Longer link is here (not to mention they mention the same approach in the much more thorough documentary The Making of South Park: 6 Days to Air), but this video contains the meat and potatoes. "But" or "therefore" gives you causation between each beat, and that's a story. Not "and then." Over the course of dozens or hundreds of drafts it's easy to forget what you know. A simple rule of thumb like this can go a long way.
10. Beat sheet with multiple indent levels / color-coding
The screenplay is a very sparse format. The page is predominantly empty, but that doesn't mean that you don't have a lot of thoughts on what's going on -- for yourself, for future drafts, for others, etc. Final Draft's "ScriptNote" feature is ostensibly the way to make such notes within the screenplay doc itself, but in my humble opinion, ScriptNotes suck. They feel like something from the 1990s: there are a bunch of little icons scattered all over your document and if you want to print them out, they all show up in a separate printout detached from the actual script. If Celtx has a better way of making annotations on the script, feel free to share that in the comments.
Instead, I found myself creating and maintaining a separate beat sheet. A beat sheet is a form of outline, and making it color-coded helped me to track different plotlines. I tried a few different text editors, including Evernote, but found that I needed an editor with the bulleted-list features of, say, Microsoft Word, so I could do several different indentation levels: one each for act, sequence, scene, beat. I used Google Docs Drive for persistent online backup and cloud storage, but if you're an offline writer, Word may be a better choice. :
In Google Docs, you can speed the color/formatting process by using Command-Option-C to copy and Command-Option-V to paste formatting only (that's on a Mac; on a PC, it's Control-Alt-C to copy and Control-Alt-V to paste just the formatting).
I also found that in the progression of moving from draft to draft, it helped me to highlight changes that I needed to get into the current draft with one color, and potential changes for a future draft with another color. This helped me iterate and actually finish drafts I was comfortable sending to producers, while still keeping track of changes I might want to make at a later date with more time and more readthroughs.
While this approach definitely helped me keep track of my structure and plot lines, the drawback is whenever you make changes in the screenplay itself, the outline becomes out of date... and vice versa. In an ideal world this kind of structuring ability would be tied to the screenplay doc itself, and while I used Scene Cards in Final Draft for a rough approximation of this, going forward I'll be looking for a way to integrate this kind of outline. I've mentioned Movie Draft previously but it doesn't seem to be updated as often as I'd like.
11. Elevate the conflict within the scene
Two characters each want something different. Does the script escalate these opposing desires over the course of the scene? If the scene seems to be lacking something, this basic configuration can help give the beats a definite structure.
12. Paper printouts

If there's one thing computers and tablets are still missing, it's the freedom to quickly draw diagrams and arrows, add notes at odd angles, and cross things out. The iPad is not ideal for styli and most of us don't have touch screen computers. Even if we did, we wouldn't be able to look at a dozens pages side by side.
Multiple pen co...lors, that is. I still don't really understand instagram (but you should follow me here anyway?).
13. Different writing locations for different drafts

14. Big changes first
This might seem obvious, but as I'm also writing this post for my own benefit -- the next time I sit down to write a feature may be a year or more, given making this one's going to keep me occupied for a bit -- I want to remind my future self of this: "the biggest changes are going to have the most significant ripple effects and the highest likelihood of changing/destroying what you've already written, so make the big changes first and then worry about the smaller ones... they may already have been nullified or otherwise changed by the time you get to them."
15. iPad

16. Freedom

17. Windows management software

18. David Mamet's Memo to his writers on 'The Unit'

Pretty much any movie or TV show is going to have two characters talking about a third in some way, in passing at least. But I took Mamet's point to mean "if the entire scene is only about these two people talking about another thing [person, event, issue], it needs to change."
19. Character-specific passes
Do entire drafts wherein you only pay attention to one character -- their motivations, their complexities, their arc. Create a beat sheet just for them. Turn off ScriptNotes, ignore the rest of the scenes, and pretend the rest of the script doesn't exist. Don’t worry if you’re messing up things holistically -- you’re going to do plenty more passes start-to-finish. This pass is strictly about making one character -- and not just your lead -- as nuanced, complex, and three-dimensional as possible. Everyone is the protagonist of their world, and their motivations and decisions all need to make sense to them.
20. Use your Good Hours

I used to try to get the small things done first. Many people think this way -- "I'll just get this out of the way" -- but time and time again I found myself tired by the time I got around to what should have been the most important item -- in this case, the screenplay. My energy was already depleted. So it wasn't a stroke of genius to say, "I'll use my good hours -- when I have the most energy and am the freshest -- to work on the most important thing first, and then when I'm tired I'll handle the bullshit." This seems like a no-brainer, but it took me a while to come around to this approach. It didn't help that, from years of doing school work late at night, I believed my most creative hours were naturally at night -- not (always) true.
No matter how hard-working we are, no matter how motivated, all of us only have a certain number of Good Hours in a day. Use them to work on what matters most!
And now that this post is finished, damn -- there went my good hours for today! For more screenwriting "things," see Chris's recent post on 6 more -- or add your own in the comments. And more on MANCHILD very soon.










