» Posts Tagged ‘3dsmax’

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In creating computer generated imagery, reference photographs of real-life objects may assist modeling, texturing, and animating a 3D object. In animation, this practice translates into something called motion capture, or ‘performance capture’ when facial expressions are the focus (see: Avatar). Fixed reference points on an object or surface help artists recreate something virtually, but Microsoft XBox 360′s Kinect technology is actually able to recognize shape and motion on its own, turning you into a full-body video game controller in real-time. The new Lynx A Camera looks to take this a step further. Meet the world’s first ‘point-and-shoot’ camera that can model and capture the geometry, texture, and motion of anything you aim it at, right before your eyes. More »

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This DIY Russian “adaptation” of Michael Bay’s Transformers was shot in two hours and edited in a month. Despite it copying the worst Hollywood has to offer (the second Transformers was one of the least-entertaining action films I’ve ever seen, and I’m not the only one to think that — it has a 20% rating on Rotten Tomatoes), props to these guys. Presumably they will get paid effects work out of this demo, and in that regard it’s a good calling-card type of project. Remember when you used to need a room-sized computer to do this kind of stuff? Shot on a Canon T2i (known as the 550D overseas) and Nikon D5000, animated in 3ds Max. More »