» Posts Tagged ‘capture’

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In creating computer generated imagery, reference photographs of real-life objects may assist modeling, texturing, and animating a 3D object. In animation, this practice translates into something called motion capture, or ‘performance capture’ when facial expressions are the focus (see: Avatar). Fixed reference points on an object or surface help artists recreate something virtually, but Microsoft XBox 360′s Kinect technology is actually able to recognize shape and motion on its own, turning you into a full-body video game controller in real-time. The new Lynx A Camera looks to take this a step further. Meet the world’s first ‘point-and-shoot’ camera that can model and capture the geometry, texture, and motion of anything you aim it at, right before your eyes. More »

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I wasn’t really expecting to have to refer to the theoretical ‘Instagram of Video’ for another while — major choices for mobile users are already in place and ‘in the running’ for such a title, and it could be a while before everyone in the discussion unanimously declares one app the victor (if ever). The Verge (seemingly in a nod to comments) acknowledged YouTube as the elephant in the room for these apps, because even on iOS where the YouTube app is read-only (well, watch-only — no uploads), the service is the megalith for easily-socialized video. A complete YouTube experience is already native on Android (again, YouTube is Google is Android), perhaps to the chagrin of recent Android-joiner Viddy. A new development may totally shift the dynamics of this interplay, however: Google just yesterday released YouTube Capture for iOS. More »