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	<title>nofilmschool &#187; capture</title>
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		<title>Is the First &#039;Instant&#039; 3D Modeling and Motion Capture Camera the Future of CG Animation?</title>
		<link>http://nofilmschool.com/2013/02/lynx-instant-3d-modeling-motion-capture-camera-cg-animation/</link>
		<comments>http://nofilmschool.com/2013/02/lynx-instant-3d-modeling-motion-capture-camera-cg-animation/#comments</comments>
		<pubDate>Thu, 14 Feb 2013 01:34:34 +0000</pubDate>
		<dc:creator>Dave Kendricken</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[capture]]></category>
		<category><![CDATA[cgi]]></category>
		<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[mocap]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[motioncapture]]></category>
		<category><![CDATA[previsualization]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visualeffects]]></category>

		<guid isPermaLink="false">http://nofilmschool.com/?p=43946</guid>
		<description><![CDATA[In creating computer generated imagery, reference photographs of real-life objects may assist modeling, texturing, and animating a 3D object. In animation, this practice translates into something called motion capture, or &#8216;performance capture&#8217; when facial expressions are the focus (see: Avatar). Fixed reference points on an object or surface help artists recreate something virtually, but Microsoft [...]]]></description>
				<content:encoded><![CDATA[<p><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-medium wp-image-43958 style-off" title="lynx a point and shoot instand 3d camera cg cgi computer generated animation motion performance capture texture modeling design special effects visual vfx sfx kickstarter laboratories" src="http://nofilmschool.com/wp-content/uploads/2013/02/lynx-a-point-and-shoot-instand-3d-camera-cg-cgi-computer-generated-animation-motion-performance-capture-texture-modeling-design-special-effects-visual-vfx-sfx-kickstarter-laboratories-224x224.jpg" alt="" width="224" height="224" />In creating computer generated imagery, reference photographs of real-life objects may assist modeling, texturing, and animating a 3D object. In animation, this practice translates into something called motion capture, or &#8216;performance capture&#8217; when facial expressions are the focus (see: <em><a href="http://www.amazon.com/Avatar/dp/B003EVWDR0/">Avatar</a></em>). Fixed reference points on an object or surface help artists recreate something virtually, but Microsoft XBox 360&#8242;s Kinect technology is actually able to recognize shape and motion on its own, turning you into a full-body video game controller in real-time. The new <strong>Lynx A Camera</strong> looks to take this a step further. Meet the world&#8217;s first &#8216;point-and-shoot&#8217; camera that can model and capture the geometry, texture, and motion of anything you aim it at, right before your eyes. <a href="http://nofilmschool.com/2013/02/lynx-instant-3d-modeling-motion-capture-camera-cg-animation/#more-43946" class="more-link">(more&#8230;)</a></p>
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		<slash:comments>24</slash:comments>
	
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			<media:title type="html"><![CDATA[lynx a point and shoot instand 3d camera cg cgi computer generated animation motion performance capture texture modeling design special effects visual vfx sfx kickstarter laboratories]]></media:title>
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		<title>Google Shaking Up Video Recording/Sharing on Apple&#039;s iOS with the New &#039;YouTube Capture&#039; App</title>
		<link>http://nofilmschool.com/2012/12/youtube-capture-ios-google-apple/</link>
		<comments>http://nofilmschool.com/2012/12/youtube-capture-ios-google-apple/#comments</comments>
		<pubDate>Wed, 19 Dec 2012 16:09:14 +0000</pubDate>
		<dc:creator>Dave Kendricken</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[capture]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[instagram]]></category>
		<category><![CDATA[ios]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[socialmedia]]></category>
		<category><![CDATA[video]]></category>
		<category><![CDATA[videosharing]]></category>
		<category><![CDATA[webvideo]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://nofilmschool.com/?p=37146</guid>
		<description><![CDATA[I wasn&#8217;t really expecting to have to refer to the theoretical &#8216;Instagram of Video&#8217; for another while &#8212; major choices for mobile users are already in place and &#8216;in the running&#8217; for such a title, and it could be a while before everyone in the discussion unanimously declares one app the victor (if ever). The [...]]]></description>
				<content:encoded><![CDATA[<p><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft  wp-image-37152" title="youtube capture signin screen" src="http://nofilmschool.com/wp-content/uploads/2012/12/youtube-capture-signin-screen-e1355872948806-224x199.jpg" alt="" width="179" height="159" />I wasn&#8217;t really expecting to have to refer to the theoretical &#8216;Instagram of Video&#8217; for another while &#8212; major choices for mobile users are <a href="http://nofilmschool.com/2012/11/video-instagram-what-it-means/">already in place and &#8216;in the running&#8217;</a> for such a title, and it could be a while before everyone in the discussion unanimously declares one app the victor (if ever). The Verge (seemingly in a nod <a href="http://www.theverge.com/2012/11/21/3675224/the-instagram-for-video#128564183">to comments</a>) <a href="http://www.theverge.com/2012/12/12/3758098/viddy-android-release">acknowledged</a> YouTube as the elephant in the room for these apps, because even on iOS where the YouTube app is read-only (well, watch-only &#8212; no uploads), the service is <em>the</em> megalith for easily-socialized video. A complete YouTube experience is already native on Android (again, YouTube is Google is Android), perhaps to the chagrin of <a href="http://nofilmschool.com/2012/12/video-instagram-viddy-android-lumify/">recent Android-joiner Viddy</a>. A new development may totally shift the dynamics of this interplay, however: Google just yesterday released YouTube Capture for iOS. <a href="http://nofilmschool.com/2012/12/youtube-capture-ios-google-apple/#more-37146" class="more-link">(more&#8230;)</a></p>
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		<slash:comments>9</slash:comments>
	
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			<media:description type="html"><![CDATA[I wasn&#039;t really expecting to have to refer to the theoretical &#039;Instagram of Video&#039; for another while -- major choices for mobile users are already in place and &#039;in the running&#039; for such a title, and it could be a while before everyone in the discussion unanimously declares one app the victor (if eve]]></media:description>
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