» Posts Tagged ‘cinema’

The popular Tokina 11-16 F2.8 has now received the royal ‘cinema’ treatment with complete manual control, de-clicked aperture, pitched and calibrated to a T3. In addition, Tokina also introduces some new glass, get all the info directly from the floor at NAB 2013 from FreshDV: More »
The meaning of the term “cinema” has changed greatly during the history of moving pictures. For a long time, “cinema” was synonymous with “theater,” which implied that both terms were so connected that they became one and the same. Now, with the advent of digital downloads, streaming video, and even DVDs/Blu-rays, cinema, especially independent cinema, is no longer tied to the theater experience. What does this mean for the state of cinema? Producer Christine Vachon (Kids, Boys Don’t Cry, I’m Not There) gave the State of Cinema Address at the 2011 San Francisco International Film Festival and dug into this topic. Check out the video below: More »
While hand-held shooting has basically been around since there was a camera light enough to do so, it’s safe to say that the Steadicam (which is technically a Tiffen name) constitutes a cinematographical revolution all its own. Hand-holding dates back as early as 1911, but it was a long time before cinema gained the dolly’s fluidity of motion coupled with the hand-held operator’s freedom of travel. Audiences would first meet the ‘Steadicam shot’ in 1976′s Bound for Glory, and the first impressions were enough to earn the film an Academy Award for Cinematography. Larry Wright of Refocused Media recently created a supercut called The Art of Steadicam, paying homage to the ground-breaking invention and the artists who helped reshape the possibilities of cinematic movement — check it out below. More »
J.J. Abrams and Valve CEO Gabe Newell Discuss Storytelling in Film vs. Video Games
Nowadays, major franchises get the royal treatment upon release. Some video game series are expanded with original novels or comic books between release dates. The opening of many big films occurs with novelizations and video games accompanying them. The problem is, I haven’t seen many video game adaptations I’ve been able to appreciate as good films in their own right, and all the while games seem to be getting more and more realistic. How comparable, or even compatible is storytelling between video games and movies? If anybody could figure it out, it’d be “Star Wars Episode VII director” J.J. Abrams and Valve co-founder/CEO Gabe Newell. Check out their full D.I.C.E. 2013 keynote discussion below. More »
Ever wondered what format, camera model, lens type, finishing format, lens manufacturer, etc. was used to create a certain film? You may have found yourself punching in IMDb as your default movie trivia database, and you may have found some or all such information in the film’s technical specs page — or you may not have. While IMDb has a lot of other coverage to keep itself occupied logging (particularly cast and crew lists), you may find yourself wanting a more detailed and dedicated technical breakdown — enter ‘ShotOnWhat?‘ More »










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