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	<title>nofilmschool &#187; dolby</title>
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		<title>Building the Sounds of a Plane Crash, Layer by Layer: SoundWorks Collection Spotlights &#039;Flight&#039;</title>
		<link>http://nofilmschool.com/2012/12/soundworks-collection-flight/</link>
		<comments>http://nofilmschool.com/2012/12/soundworks-collection-flight/#comments</comments>
		<pubDate>Sun, 30 Dec 2012 03:40:17 +0000</pubDate>
		<dc:creator>Dave Kendricken</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[dolby]]></category>
		<category><![CDATA[flight]]></category>
		<category><![CDATA[robertzemeckis]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[sounddesign]]></category>
		<category><![CDATA[soundworkscollection]]></category>

		<guid isPermaLink="false">http://nofilmschool.com/?p=38460</guid>
		<description><![CDATA[The right blend of subtlety and hyper-realism varies in any successful effect, be it in light or in sound. The SoundWorks Collection has brought us many insightful looks into the sound design and mixing challenges of several films &#8212; in a recent case, though, a specific scene (to which sound is truly integral) is broken down, [...]]]></description>
				<content:encoded><![CDATA[<p><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-medium wp-image-35597" title="flight screenplay" src="http://nofilmschool.com/wp-content/uploads/2012/12/flight-screenplay-224x112.jpg" alt="" width="224" height="112" />The right blend of subtlety and hyper-realism varies in any successful effect, be it in light or in sound. <a href="http://nofilmschool.com/tag/soundworkscollection/">The SoundWorks Collection</a> has brought us many insightful looks into the sound design and mixing challenges of several films &#8212; in a recent case, though, a specific scene (to which sound is truly integral) is broken down, layer for layer, sound by sound, and shot by shot. Check out SoundWorks&#8217; look at the crash scene from <em>Flight</em> below. <a href="http://nofilmschool.com/2012/12/soundworks-collection-flight/#more-38460" class="more-link">(more&#8230;)</a></p>
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		<slash:comments>3</slash:comments>
	
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			<media:title type="html"><![CDATA[Building the Sounds of a Plane Crash, Layer by Layer: SoundWorks Collection Spotlights &#039;Flight&#039; - nofilmschool]]></media:title>
			<media:description type="html"><![CDATA[The right blend of subtlety and hyper-realism varies in any successful effect, be it in light or in sound. The SoundWorks Collection has brought us many insightful looks into the sound design and mixing challenges of several films -- in a recent case, though, a specific scene (to which sound is tru]]></media:description>
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			<media:title type="html"><![CDATA[flight screenplay]]></media:title>
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		<title>Building the Fantastical Soundscape of &#039;The Hobbit&#039; with SoundWorks Collection</title>
		<link>http://nofilmschool.com/2012/12/soundscape-hobbit-soundworks-collection/</link>
		<comments>http://nofilmschool.com/2012/12/soundscape-hobbit-soundworks-collection/#comments</comments>
		<pubDate>Sun, 16 Dec 2012 01:30:43 +0000</pubDate>
		<dc:creator>Dave Kendricken</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[atmos]]></category>
		<category><![CDATA[dolby]]></category>
		<category><![CDATA[dolbyatmos]]></category>
		<category><![CDATA[flight]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[sounddesign]]></category>
		<category><![CDATA[soundworkscollection]]></category>
		<category><![CDATA[thehobbit]]></category>

		<guid isPermaLink="false">http://nofilmschool.com/?p=36565</guid>
		<description><![CDATA[Speaking of The Hobbit, thanks once again to Michael Coleman&#8217;s indispensable SoundWorks Collection we now have another angle of the rather extensive amount of behind-the-scenes material on the film (trilogy). Previously we&#8217;ve had a look at the environment the crew created to be creatively conducive, questioned the aesthetic nature of its 48 frames-per-second acquisition (and [...]]]></description>
				<content:encoded><![CDATA[<p><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-medium wp-image-36572" title="the hobbit sound design soundworks collection peter jackson martin freeman" src="http://nofilmschool.com/wp-content/uploads/2012/12/the-hobbit-sound-design-soundworks-collection-peter-jackson-martin-freeman-e1355601456466-224x104.jpg" alt="" width="224" height="104" />Speaking of <a href="http://nofilmschool.com/tag/thehobbit/"><em>The Hobbit</em></a>, thanks once again to Michael Coleman&#8217;s indispensable <a href="http://nofilmschool.com/tag/soundworkscollection/">SoundWorks Collection</a> we now have another angle of the rather extensive amount of behind-the-scenes material on the film (trilogy). Previously we&#8217;ve had a look at the environment <a href="http://nofilmschool.com/2012/07/fostering-creative-atmosphere-for-a-successful-productin-the-hobbit-production-diary-8/">the crew created to be creatively conducive</a>, <a href="http://nofilmschool.com/2012/04/peter-jackson-shows-10-minutes-the-hobbit/">questioned the aesthetic nature</a> of its 48 frames-per-second acquisition (and <a href="http://nofilmschool.com/2012/12/hobbit-video-blog-10-premiere-48-fps/">delivery, in many cases</a>), all the way back to the films&#8217; truly <a href="http://nofilmschool.com/2011/12/the-hobbit-continues-terrific-behind-the-scenes/">epic on-location shooting</a> and production design. But foley work, mixing, and sound design in general are things that end up getting less making-of attention than the imagery of films, so check out the SoundWorks mini-doc that rounds out <em>The Hobbit</em> BTS goods below. <a href="http://nofilmschool.com/2012/12/soundscape-hobbit-soundworks-collection/#more-36565" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
	
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			<media:title type="html"><![CDATA[Building the Fantastical Soundscape of &#039;The Hobbit&#039; with SoundWorks Collection - nofilmschool]]></media:title>
			<media:description type="html"><![CDATA[Speaking of The Hobbit, thanks once again to Michael Coleman&#039;s indispensable SoundWorks Collection we now have another angle of the rather extensive amount of behind-the-scenes material on the film (trilogy). Previously we&#039;ve had a look at the environment the crew created to be creatively conducive,]]></media:description>
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			<media:title type="html"><![CDATA[the hobbit sound design soundworks collection peter jackson martin freeman]]></media:title>
			<media:thumbnail url="http://nofilmschool.com/wp-content/uploads/2012/12/the-hobbit-sound-design-soundworks-collection-peter-jackson-martin-freeman-e1355601456466-125x69.jpg" />
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		<title>SoundWorks Collection Presents: Making of the &#039;Chasing Mavericks&#039; Sound Design in Dolby Atmos</title>
		<link>http://nofilmschool.com/2012/10/soundworks-collection-chasing-mavericks-dolby-atmos/</link>
		<comments>http://nofilmschool.com/2012/10/soundworks-collection-chasing-mavericks-dolby-atmos/#comments</comments>
		<pubDate>Tue, 30 Oct 2012 17:34:08 +0000</pubDate>
		<dc:creator>Dave Kendricken</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[atmos]]></category>
		<category><![CDATA[dolby]]></category>
		<category><![CDATA[dolbyatmos]]></category>
		<category><![CDATA[sound]]></category>
		<category><![CDATA[sounddesign]]></category>
		<category><![CDATA[soundworkscollection]]></category>

		<guid isPermaLink="false">http://nofilmschool.com/?p=31755</guid>
		<description><![CDATA[SoundWorks Collection has already brought us a number of great videos detailing a part of the process we don&#8217;t usually get much of a look at it &#8212; the creation and design of that other half of what we do. So far SoundWorks has brought us videos on Prometheus, The Dark Knight Rises, and more [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://nofilmschool.com/tag/soundworkscollection/"><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-full wp-image-31834" title="chasing mavericks soundworks collection2" src="http://nofilmschool.com/wp-content/uploads/2012/10/chasing-mavericks-soundworks-collection2.jpg" alt="" width="224" height="121" />SoundWorks Collection</a> has already brought us a number of great videos detailing a part of the process we don&#8217;t usually get much of a look at it &#8212; the creation and design of <a href="http://nofilmschool.com/tag/sound/">that other half of what we do</a>. So far SoundWorks has brought us videos on <a href="http://nofilmschool.com/2012/06/learn-sound-design-tips-experts-soundworks/"><em>Prometheus</em></a>, <a href="http://nofilmschool.com/2012/08/in-depth-with-the-dark-knight-rises-sound-design-team/"><em>The Dark Knight Rises</em></a>, and more recently, <em><a href="http://nofilmschool.com/2012/10/behind-the-scenes-with-the-sound-design-team-for-ben-afflecks-argo/">Argo</a></em> and <a href="http://nofilmschool.com/2012/10/behind-the-scenes-with-the-sound-team-for-the-rolling-stones-documentary-crossfire-hurricane/">a rock &#8216;n&#8217; roll documentary</a>. Now, they&#8217;re giving us a look at the biographical <a href="http://www.imdb.com/title/tt1629757/"><em>Chasing Mavericks</em></a>, which fictionalizes the late surfer Jay Moriarty&#8217;s quest to ride The Great Wave. In a film largely taking place on beaches and the ocean, the sound designers were tasked with  characterizing the ocean&#8217;s sounds in a dramatic context, which probably wasn&#8217;t all that easy &#8212; especially when it came to <a href="http://nofilmschool.com/tag/dolbyatmos/">mixing the film for Dolby Atmos</a>. Bump the jump to see how the sound team optimized the film&#8217;s mix for a 42 speaker (18 of which are overhead) Atmos configuation. <a href="http://nofilmschool.com/2012/10/soundworks-collection-chasing-mavericks-dolby-atmos/#more-31755" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
	
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			<media:title type="html"><![CDATA[SoundWorks Collection Presents: Making of the &#039;Chasing Mavericks&#039; Sound Design in Dolby Atmos - nofilmschool]]></media:title>
			<media:description type="html"><![CDATA[SoundWorks Collection has already brought us a number of great videos detailing a part of the process we don&#039;t usually get much of a look at it -- the creation and design of that other half of what we do. So far SoundWorks has brought us videos on Prometheus, The Dark Knight Rises, and more recently]]></media:description>
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			<media:keywords>atmos,dolby,dolbyatmos,sound,sounddesign,soundworkscollection</media:keywords>
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			<media:title type="html"><![CDATA[chasing mavericks soundworks collection2]]></media:title>
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		<title>Dolby&#039;s Great Leap Forward - &#039;Atmos&#039; Aims to Take Theatrical Sound Where 3-D and IMAX took Visuals</title>
		<link>http://nofilmschool.com/2012/04/dolby-atmos-aims-theatrical-sound-imax-3-d/</link>
		<comments>http://nofilmschool.com/2012/04/dolby-atmos-aims-theatrical-sound-imax-3-d/#comments</comments>
		<pubDate>Tue, 24 Apr 2012 23:07:02 +0000</pubDate>
		<dc:creator>E.M. Taboada</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[atmos]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[dolby]]></category>
		<category><![CDATA[dolbyatmos]]></category>
		<category><![CDATA[imax]]></category>
		<category><![CDATA[theatricalsound]]></category>

		<guid isPermaLink="false">http://nofilmschool.com/?p=22410</guid>
		<description><![CDATA[What if you could hear Michael Myers&#8217; footsteps as he moved through a victim&#8217;s house?  Or be immersed in the soundscape of a gun battle, with such life-like quality that you might run for cover from that tower sniper?  Dolby&#8216;s newly announced format, Atmos, is aiming to push theatergoer&#8217;s auditory immersion in the way IMAX [...]]]></description>
				<content:encoded><![CDATA[<p><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft size-medium wp-image-22500" title="Dolby_Atmos" src="http://nofilmschool.com/wp-content/uploads/2012/04/Dolby_Atmos-224x140.png" alt="" width="224" height="140" />What if you could hear Michael Myers&#8217; footsteps as he moved through a victim&#8217;s house?  Or be immersed in the soundscape of a gun battle, with such life-like quality that you might run for cover from that tower sniper?  <a href="http://www.dolby.com/us/en/index.html">Dolby</a>&#8216;s newly announced format, <a href="http://www.dolby.com/us/en/professional/technology/cinema/dolby-atmos.html">Atmos</a>, is aiming to push theatergoer&#8217;s auditory immersion in the way IMAX and 3-D pushed visual immersion.  So how exactly is this different from existing surround sound systems, and what effect will it have on a viewer&#8217;s experience?  Check this video out: <a href="http://nofilmschool.com/2012/04/dolby-atmos-aims-theatrical-sound-imax-3-d/#more-22410" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
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		<slash:comments>24</slash:comments>
	
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			<media:title type="html"><![CDATA[Dolby&#039;s Great Leap Forward - &#039;Atmos&#039; Aims to Take Theatrical Sound Where 3-D and IMAX took Visuals - nofilmschool]]></media:title>
			<media:description type="html"><![CDATA[What if you could hear Michael Myers&#039; footsteps as he moved through a victim&#039;s house?  Or be immersed in the soundscape of a gun battle, with such life-like quality that you might run for cover from that tower sniper?  Dolby&#039;s newly announced format, Atmos, is aiming to push theatergoer&#039;s auditory]]></media:description>
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