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<channel>
	<title>NoFilmSchool &#187; games</title>
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	<link>http://nofilmschool.com</link>
	<description>NoFilmSchool is a site for DIY filmmakers and independent creatives.</description>
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		<item>
		<title>If You Like Stories of Inspiration and Creativity, Go See &#039;Indie Game: The Movie&#039;</title>
		<link>http://nofilmschool.com/2012/05/stories-inspiration-creativity-indie/</link>
		<comments>http://nofilmschool.com/2012/05/stories-inspiration-creativity-indie/#comments</comments>
		<pubDate>Sat, 19 May 2012 17:34:42 +0000</pubDate>
		<dc:creator>Ryan Koo</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[indiegamethemovie]]></category>
		<category><![CDATA[recommended]]></category>

		<guid isPermaLink="false">http://nofilmschool.com/?p=23673</guid>
		<description><![CDATA[The other day I saw an inspiring documentary about independent creativity, and even though it wasn&#8217;t about film, it couldn&#8217;t be more relevant to The Age In Which We Live. The landscape of video games is the same as the landscape of movies: it&#8217;s divided between multimillion-dollar blockbusters made by large corporations employing hundreds of [...]]]></description>
			<content:encoded><![CDATA[<p><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  src="http://nofilmschool.com/wp-content/uploads/2012/05/IndieGameTheMovie_filmstill6_TitleScreen_byIndieGameTheMovie-224x126.jpg" alt="" title="IndieGameTheMovie_filmstill6_TitleScreen_byIndieGameTheMovie" width="224" height="126" class="alignleft size-medium wp-image-23677" />The other day <a href="http://instagr.am/p/KwB2UFvzZT/">I saw</a> an inspiring documentary about independent creativity, and even though it wasn&#8217;t about film, it couldn&#8217;t be more relevant to The Age In Which We Live. The landscape of video games is the same as the landscape of movies: it&#8217;s divided between multimillion-dollar blockbusters made by large corporations employing hundreds of salaried craftspeople, and tiny passion projects made by small teams working from sweat equity and fevered inspiration. After a successful festival run and road tour, <em><a href="http://www.indiegamethemovie.com/">Indie Game: The Movie</a></em> finally opened theatrically this weekend, and if you&#8217;re in NY, LA, San Francisco, or Phoenix I can&#8217;t recommend it highly enough. <a href="http://nofilmschool.com/2012/05/stories-inspiration-creativity-indie/#more-23673" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://nofilmschool.com/2012/05/stories-inspiration-creativity-indie/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Improve Your Color Correction Skills While Playing the &#039;Color&#039; Game</title>
		<link>http://nofilmschool.com/2012/05/improve-color-correction-skills-color-game/</link>
		<comments>http://nofilmschool.com/2012/05/improve-color-correction-skills-color-game/#comments</comments>
		<pubDate>Sun, 06 May 2012 21:02:04 +0000</pubDate>
		<dc:creator>Joe Marine</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[color]]></category>
		<category><![CDATA[colorcorrection]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://nofilmschool.com/?p=23015</guid>
		<description><![CDATA[Many argue the legitimacy of games when it comes to learning, but games can certainly exercise the mind if they challenge you to think and problem-solve. I&#8217;ve never really seen a game of any kind that could possibly help me become a better filmmaker &#8212; that is, until now. If you&#8217;re brand new to color [...]]]></description>
			<content:encoded><![CDATA[<p><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  class="alignleft  wp-image-23017 style-off" title="Color Correction Game" src="http://nofilmschool.com/wp-content/uploads/2012/05/Color-Correction-Game-224x223.jpg" alt="" width="157" height="156" />Many argue the legitimacy of games when it comes to learning, but games can certainly exercise the mind if they challenge you to think and problem-solve. I&#8217;ve never really seen a game of any kind that could possibly help me become a better filmmaker &#8212; that is, until now. If you&#8217;re brand new to color correction, or even any sort of graphic art where color is involved, there is now a game called <a href="http://color.method.ac/">Color</a> that will help you improve your skills. <a href="http://nofilmschool.com/2012/05/improve-color-correction-skills-color-game/#more-23015" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://nofilmschool.com/2012/05/improve-color-correction-skills-color-game/feed/</wfw:commentRss>
		<slash:comments>60</slash:comments>
		</item>
		<item>
		<title>Independent Game &#039;Limbo&#039; Brings a Film Noir Aesthetic to the PS3 and PC</title>
		<link>http://nofilmschool.com/2011/07/modern-classic-film-noir-game-limbo/</link>
		<comments>http://nofilmschool.com/2011/07/modern-classic-film-noir-game-limbo/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 17:14:14 +0000</pubDate>
		<dc:creator>Ryan Koo</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[indiegames]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[limbo]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://nofilmschool.com/?p=13166</guid>
		<description><![CDATA[Check out the aesthetic of the independent game Limbo, which seems to be influenced by film noir, sci-fi, and german expressionism. Limbo won Spike&#8217;s best independent game award last year for its presence on the Xbox Live Arcade and has been lauded as a &#8220;modern classic.&#8221; Today, the game premiered on the Playstation Network for [...]]]></description>
			<content:encoded><![CDATA[<p><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  src="http://nofilmschool.com/wp-content/uploads/2011/07/limboboat-224x125.jpg" alt="" title="limboboat" width="224" height="125" class="alignleft size-medium wp-image-13347" />Check out the aesthetic of the independent game <a href="http://limbogame.org/">Limbo</a>, which seems to be influenced by film noir, sci-fi, and german expressionism. Limbo won Spike&#8217;s <a href="http://www.diygamer.com/2010/12/limbo-wins-independent-game-spikes-2010-video-game-awards/">best independent game award</a> last year for its presence on the <a href="http://marketplace.xbox.com/en-US/Product/LIMBO/66acd000-77fe-1000-9115-d802584109d1">Xbox Live Arcade</a> and has been lauded as a &#8220;<a href='http://arstechnica.com/gaming/news/2011/07/modern-classic-limbo-coming-to-ps3-on-july-19-steam-on-august-2.ars'>modern classic</a>.&#8221; Today, the game premiered on the Playstation Network for $14.99, and will also be coming to the PC platform on August 2nd via <a href="http://store.steampowered.com/">Steam</a>. Here&#8217;s the atmospheric trailer, which shows its cinematic influences by beginning with the sound of scratchy film: <a href="http://nofilmschool.com/2011/07/modern-classic-film-noir-game-limbo/#more-13166" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://nofilmschool.com/2011/07/modern-classic-film-noir-game-limbo/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Boy, Games Sure are Getting Close to Movies: The &#039;Bioshock Infinite&#039; Trailer</title>
		<link>http://nofilmschool.com/2011/07/boy-games-close-interactive-movies-bioshock/</link>
		<comments>http://nofilmschool.com/2011/07/boy-games-close-interactive-movies-bioshock/#comments</comments>
		<pubDate>Sat, 09 Jul 2011 18:11:01 +0000</pubDate>
		<dc:creator>Ryan Koo</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[indiegames]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://nofilmschool.com/?p=13122</guid>
		<description><![CDATA[In the blockbuster game world, recent multimillion-dollar releases like (which was the first video game to play at the Tribeca Film Festival) and have taken videogame storytelling up a notch. If this demo of the forthcoming game BioShock Infinite is any indication, first-person shooters are packing in the action, set-pieces, ideas, and storytelling of blockbuster [...]]]></description>
			<content:encoded><![CDATA[<p><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  src="http://nofilmschool.com/wp-content/uploads/2011/07/bioshockinfinitepc021-224x125.jpg" alt="" title="bioshockinfinitepc021" width="224" height="125" class="alignleft size-medium wp-image-13128" />In the blockbuster game world, recent multimillion-dollar releases like <a class="easyazon-link" rel="nofollow" target="_blank" href="http://www.amazon.com/dp/B002I0J5UQ?tag=nofilmschool-20">L.A. Noire</a> (which was the first video game to <a href="http://www.wired.com/gamelife/2011/04/la-noire-tribeca-2/">play at the Tribeca Film Festival</a>) and <a class="easyazon-link" rel="nofollow" target="_blank" href="http://www.amazon.com/dp/B003O6E3C8?tag=nofilmschool-20">Portal 2</a> have taken videogame storytelling up a notch. If this demo of the forthcoming game <a href="http://www.bioshockinfinite.com/">BioShock Infinite</a> is any indication, first-person shooters are packing in the action, set-pieces, ideas, and storytelling of blockbuster films &#8212; but handing controls over to the player. And that&#8217;s the whole point, right? Take a look at this video, which isn&#8217;t a pre-rendered trailer, but rather 15 minutes of screen-captured gameplay : <a href="http://nofilmschool.com/2011/07/boy-games-close-interactive-movies-bioshock/#more-13122" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://nofilmschool.com/2011/07/boy-games-close-interactive-movies-bioshock/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>&#039;L.A. Noire&#039; Looks to Blur Further the Line Between Movie and Game</title>
		<link>http://nofilmschool.com/2010/12/l-a-noire-blur-line-movie-game/</link>
		<comments>http://nofilmschool.com/2010/12/l-a-noire-blur-line-movie-game/#comments</comments>
		<pubDate>Mon, 27 Dec 2010 14:33:06 +0000</pubDate>
		<dc:creator>Ryan Koo</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[la-noire]]></category>
		<category><![CDATA[rockstargames]]></category>

		<guid isPermaLink="false">http://nofilmschool.com/?p=8655</guid>
		<description><![CDATA[Rockstar Games has long been in development on L.A. Noire, a sort of videogame version of L.A. Confidential. Many of Rockstar&#8217;s games have taken their cue from film history, but instead of fleshing out the concept as another action-based shooter, Rockstar has taken Noire in the direction of an interactive movie, creating a playing experience [...]]]></description>
			<content:encoded><![CDATA[<p><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  src="http://nofilmschool.com/wp-content/uploads/2010/12/la_noire_screenshot_ps3_145-224x125.jpg" alt="" title="la_noire_screenshot_ps3_145" width="224" height="125" class="alignleft size-medium wp-image-9368" /><a href="http://www.rockstargames.com/">Rockstar Games</a> has long been in development on <a href="http://www.rockstargames.com/lanoire/"><em>L.A. Noire</em></a>, a sort of videogame version of <em><a href="http://www.amazon.com/gp/product/B0048EANOW?ie=UTF8&#038;tag=nofilmschool-20&#038;linkCode=as2&#038;camp=1789&#038;creative=390957&#038;creativeASIN=B0048EANOW">L.A. Confidential</a><img src="http://www.assoc-amazon.com/e/ir?t=nofilmschool-20&#038;l=as2&#038;o=1&#038;a=B0048EANOW" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /></em>.  Many of Rockstar&#8217;s games have taken their cue from film history, but instead of fleshing out the concept as another action-based shooter, Rockstar has taken <em>Noire</em> in the direction of an interactive movie, creating a playing experience that may be more closely related to watching a film than playing any of their previous games. Here&#8217;s the trailer for <em>Noire</em>, which is cut like a movie preview and lacks any on-screen graphics other than the titling: <a href="http://nofilmschool.com/2010/12/l-a-noire-blur-line-movie-game/#more-8655" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://nofilmschool.com/2010/12/l-a-noire-blur-line-movie-game/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
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		<item>
		<title>Another Example of Game/Film Convergence: Uncharted 3 Behind-The-Scenes</title>
		<link>http://nofilmschool.com/2010/12/game-film-convergence-uncharted-3/</link>
		<comments>http://nofilmschool.com/2010/12/game-film-convergence-uncharted-3/#comments</comments>
		<pubDate>Sun, 19 Dec 2010 20:36:23 +0000</pubDate>
		<dc:creator>Ryan Koo</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[behindthescenes]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[uncharted]]></category>

		<guid isPermaLink="false">http://nofilmschool.com/?p=9152</guid>
		<description><![CDATA[Since we&#8217;re on the subject of games this weekend, it occurred to me how much like a movie production is this behind-the-scenes video of Uncharted 3 &#8212; it&#8217;s especially akin to a CGI-based film like Avatar. I&#8217;m not much of a gamer, but I always keep an eye on Game Trailers to see what&#8217;s new [...]]]></description>
			<content:encoded><![CDATA[<p><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  src="http://nofilmschool.com/wp-content/uploads/2010/12/uncharted-224x127.jpg" alt="" title="uncharted" width="224" height="127" class="alignleft size-medium wp-image-9269" />Since we&#8217;re on the <a href="http://nofilmschool.com/2010/12/pay-independent-games-part-humble-indie/">subject of games</a> this weekend, it occurred to me how much like a movie production is this behind-the-scenes video of <em><a href="http://en.wikipedia.org/wiki/Uncharted_3:_Drake's_Deception">Uncharted 3</a></em> &#8212; it&#8217;s especially akin to a CGI-based film like <em><a href="http://www.amazon.com/gp/redirect.html?ie=UTF8&#038;location=http%3A%2F%2Fwww.amazon.com%2FAvatar%2Fb%3Fie%3DUTF8%26node%3D2237944011%26ref_%3Dsr_tc_sc_2_0%26qid%3D1292790179%26sr%3D8-2-tc&#038;tag=nofilmschool-20&#038;linkCode=ur2&#038;camp=1789&#038;creative=390957">Avatar</a><img src="https://www.assoc-amazon.com/e/ir?t=nofilmschool-20&#038;l=ur2&#038;o=1" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" /></em>. I&#8217;m not much of a gamer, but I always keep an eye on <a href="http://www.gametrailers.com/">Game Trailers</a> to see what&#8217;s new in the world of interactive storytelling, as it&#8217;s something I fancy getting into&#8230; eventually. I can&#8217;t help but thinking that the gaming world&#8217;s lower standards for writing and acting (in my opinion) represents an opportunity for filmmakers. <a href="http://nofilmschool.com/2010/12/game-film-convergence-uncharted-3/#more-9152" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://nofilmschool.com/2010/12/game-film-convergence-uncharted-3/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Pay What You Want for Independent Games as Part of the Humble Indie Bundle</title>
		<link>http://nofilmschool.com/2010/12/pay-independent-games-part-humble-indie/</link>
		<comments>http://nofilmschool.com/2010/12/pay-independent-games-part-humble-indie/#comments</comments>
		<pubDate>Sat, 18 Dec 2010 18:50:40 +0000</pubDate>
		<dc:creator>Ryan Koo</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[bundle]]></category>
		<category><![CDATA[charity]]></category>
		<category><![CDATA[deals]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://nofilmschool.com/?p=9210</guid>
		<description><![CDATA[The Humble Indie Bundle is a package of independently-developed games (5 in all), that work on all platforms, are free of DRM, and are currently being sold with a &#8220;pay what you want&#8221; model. On top of this, when you set your price, you can also determine what % of your purchase goes to the [...]]]></description>
			<content:encoded><![CDATA[<p><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  src="http://nofilmschool.com/wp-content/uploads/2010/12/bundleheader.jpeg" alt="" title="bundleheader" width="224" height="103" class="alignleft size-full wp-image-9212" />The <a href="http://www.humblebundle.com/">Humble Indie Bundle</a> is a package of independently-developed games (5 in all), that work on all platforms, are free of DRM, and are currently being sold with a &#8220;pay what you want&#8221; model. On top of this, when you set your price, you can also determine what % of your purchase goes to the developers, and what goes to charity. The&#8217;ve sold over 120,000 bundles so far, and presumably a large portion of the one million dollars of revenue is going to charity. Deal expires Tuesday; here&#8217;s a video look at the bundle. <a href="http://nofilmschool.com/2010/12/pay-independent-games-part-humble-indie/#more-9210" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://nofilmschool.com/2010/12/pay-independent-games-part-humble-indie/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>If Today’s Nintendo 3DS Doesn’t Need Glasses, Neither Will Tomorrow’s 3D TV</title>
		<link>http://nofilmschool.com/2010/07/if-today%e2%80%99s-nintendo-3ds-doesn%e2%80%99t-need-glasses-neither-will-tomorrow%e2%80%99s-3d-tv/</link>
		<comments>http://nofilmschool.com/2010/07/if-today%e2%80%99s-nintendo-3ds-doesn%e2%80%99t-need-glasses-neither-will-tomorrow%e2%80%99s-3d-tv/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 17:07:50 +0000</pubDate>
		<dc:creator>Ryan Koo</dc:creator>
				<category><![CDATA[Featured Content]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[tech]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://nofilmschool.com/?p=4508</guid>
		<description><![CDATA[The Nintendo 3DS allows the viewer to play games in 3D, without the need for glasses. What could this mean for the future of 3D video games and movies?]]></description>
			<content:encoded><![CDATA[<p><img style=' display: block; margin-right: auto; margin-left: auto;'  src="http://nofilmschool.com/wp-content/uploads/2010/06/nintendo-3ds-handheld-console-updated1.jpeg" alt="" title="Nintendo 3DS" width="616" height="212" class="aligncenter size-full wp-image-4831" /></p>
<p>Nintendo&#8217;s announcement of the <a href="http://gizmodo.com/5564125/the-nintendo-3ds-is-real-and-doesnt-need-glasses">Nintendo 3DS</a> brings with it the usual slew of technology refreshes &#8212; faster processor, higher resolution display, etc &#8212; as well as a capability new to handheld gaming: 3D. However, this 3D technology is a bit different from the one moviegoers are used to, in that <strong>it doesn&#8217;t require glasses</strong>. What could this mean for the future of 3D video games <em>and</em> movies?</p>
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			<wfw:commentRss>http://nofilmschool.com/2010/07/if-today%e2%80%99s-nintendo-3ds-doesn%e2%80%99t-need-glasses-neither-will-tomorrow%e2%80%99s-3d-tv/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
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		<item>
		<title>Seen: Modern Warfare 3</title>
		<link>http://nofilmschool.com/2010/04/seen-modern-warfare-3/</link>
		<comments>http://nofilmschool.com/2010/04/seen-modern-warfare-3/#comments</comments>
		<pubDate>Fri, 02 Apr 2010 16:00:26 +0000</pubDate>
		<dc:creator>Ryan Koo</dc:creator>
				<category><![CDATA[seen]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[theonion]]></category>

		<guid isPermaLink="false">http://nofilmschool.com/?p=2186</guid>
		<description><![CDATA[With all this talk about realism and immersion in video games, I think Modern Warfare 3 just might take the cake.]]></description>
			<content:encoded><![CDATA[<p>With all this <a href="http://nofilmschool.com/2010/03/seen-heavy-rain/">talk</a> about realism and immersion in video games, I think Modern Warfare 3 just might take the cake.</p>
<div align="center">
<object width="480" height="430"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://media.theonion.com/flash/video/embedded_player.swf?&#038;videoid=14382" /><param name="wmode" value="transparent" /><embed src="http://media.theonion.com/flash/video/embedded_player.swf"type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" wmode="transparent" width="480" height="430"flashvars="videoid=14382"></embed></object>
</div>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Presentation: Design Outside the Box</title>
		<link>http://nofilmschool.com/2010/03/presentation-design-outside-the-box/</link>
		<comments>http://nofilmschool.com/2010/03/presentation-design-outside-the-box/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 17:00:54 +0000</pubDate>
		<dc:creator>Ryan Koo</dc:creator>
				<category><![CDATA[seen]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[presentation]]></category>

		<guid isPermaLink="false">http://nofilmschool.com/?p=1833</guid>
		<description><![CDATA[I have played one video game in four years; I&#8217;m not a gamer per se. But the ongoing revolution in social and casual games has been hard to miss, from watching my little cousins playing Club Penguin to the irrepressible Facebook invites I&#8217;m always getting for Mafia Wars. To date social games have been used [...]]]></description>
			<content:encoded><![CDATA[<p>I have played one video game in four years; I&#8217;m not a gamer per se. But the ongoing revolution in social and casual games has been hard to miss, from watching my little cousins playing <a href="http://www.clubpenguin.com/">Club Penguin</a> to the irrepressible Facebook invites I&#8217;m always getting for <a href="http://www.facebook.com/apps/application.php?id=10979261223">Mafia Wars</a>. To date social games have been used as part of a feature film&#8217;s marketing campaign (most recent example: <a href="http://www.insidesocialgames.com/2010/02/22/merscom-makes-a-tower-defense-facebook-game-for-“the-crazies”-movie/">The Crazies</a>), but they will become increasingly integrated into the core story. I&#8217;m already working on a social game as an integral component of my next project.</p>
<p>For the future of (social) gaming in one entertaining 30-minute presentation, here&#8217;s <a href="http://artofgamedesign.com/bio/">Jessie Schell&#8217;s</a> invaluable primer from <a href="http://www.dicesummit.org/">DICE 2010</a>.</p>
<p><object id="VideoPlayerLg44277" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="616" height="500" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="src" value="http://g4tv.com/lv3/44277" /><param name="name" value="VideoPlayer" /><param name="allowfullscreen" value="true" /><embed id="VideoPlayerLg44277" type="application/x-shockwave-flash" width="616" height="500" src="http://g4tv.com/lv3/44277" name="VideoPlayer" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p>Watch it all the way to the end, as his final point is worth the half hour on its own. And if you think it&#8217;s just a thrown-in feel-good ending, the <a href="http://www.wired.com/medtech/health/magazine/17-07/lbnp_nike?currentPage=all">success of Nike Plus</a> (<a href="http://www.wired.com/techbiz/media/news/2009/05/games_wired">sidebar</a>) and more recent entrant <a href="http://www.fitbit.com/">Fitbit</a> is living proof of socialization&#8217;s effectiveness when it comes to modifying real-world behavior.</p>
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		<title>Seen: Heavy Rain</title>
		<link>http://nofilmschool.com/2010/03/seen-heavy-rain/</link>
		<comments>http://nofilmschool.com/2010/03/seen-heavy-rain/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 17:00:18 +0000</pubDate>
		<dc:creator>Ryan Koo</dc:creator>
				<category><![CDATA[seen]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[heavyrain]]></category>

		<guid isPermaLink="false">http://nofilmschool.com/?p=1816</guid>
		<description><![CDATA[According to the New York Times review, the new Playstation 3 game Heavy Rain offers &#8220;a glimpse of the future of interactive entertainment, a future when characterization, writing and emotional connection are more important than combat mechanics.&#8221; Another tidbit from the Times review: the script for Heavy Rain was over 2,000 pages long. As a [...]]]></description>
			<content:encoded><![CDATA[<p>According to the <a href="http://www.nytimes.com/2010/02/27/arts/television/27heavy.html?hpw">New York Times review</a>, the new Playstation 3 game <a href="http://www.amazon.com/dp/B002CZ38KA/?tag=nofilmschool-20">Heavy Rain</a> offers &#8220;a glimpse of the future of interactive entertainment, a future when characterization, writing and emotional connection are more important than combat mechanics.&#8221;</p>
<div style="width: 616px;"><object id="gtembed" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="616" height="500" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowScriptAccess" value="sameDomain" /><param name="allowFullScreen" value="true" /><param name="quality" value="high" /><param name="src" value="http://www.gametrailers.com/remote_wrap.php?mid=61847" /><param name="name" value="gtembed" /><param name="align" value="middle" /><param name="allowfullscreen" value="true" /><embed id="gtembed" type="application/x-shockwave-flash" width="616" height="500" src="http://www.gametrailers.com/remote_wrap.php?mid=61847" align="middle" name="gtembed" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain"></embed></object></div>
<p>Another tidbit from the Times review: the script for Heavy Rain was over 2,000 pages long. </p>
<p>As a storyteller I&#8217;m less interested in the skill and coordination aspect of videogames, and more interested in the <em>choices</em> one has to make as a player/participant in interactive movies. The <a href="http://www.metacritic.com/games/platforms/ps3/heavyrain">rest of the reviews</a> of the game/movie are also overwhelmingly positive, and I look forward to playing/watching (I guess I should I just say &#8220;experiencing&#8221;) it.</p>
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