» Posts Tagged ‘indiegamethemovie’
One of the first films to explore the inner world of independent video game creators, Indie Game: The Movie is a great example of the ethos of modern DIY filmmaking. Filmmakers James Swirsky and Lisanne Pajot have undertaken the self-distribution route as well, and it seems to be working really well for them. Over a year after their initial digital release, James and Lisanne continue to prove that the life of their film is not yet over. Recently nofilmschool got together with the filmmakers to get some answers about their recent special-edition self-release and their experience of “building something from nothing.” Read on for the full interview. More »
As promised, the team behind VHX is steadily working to change the independent film distribution landscape. Veteran experience in populist collaboration and the building of Vimeo means VHX understands web video, audience interaction, and tracking social trends. Can it really work? The likes of NPR and Foo Fighters frontman Dave Grohl (as director) think so, joining the ranks of non-fiction VHX-powered releases like Indie Game: The Movie. VHX has also empowered documentary filmmakers spotlighting the ‘hacker’ community Anonymous, and the creators of the controversial BitTorrent tracker The Pirate Bay — even with the latter doc’s simultaneous free release through YouTube and BitTorrent. More »
There’s been a lot to say regarding self distribution recently, and that’s a very good thing. We’re in the midst of what could be a renaissance of decentralized creative efforts, with film at its forefront. You can now, more than ever, literally do everything yourself — and that’s very important to us. We’ve heard from the creators of Indie Game: The Movie, and there’s a lot to learn from their success. Now, VHX co-founder Jamie Wilkinson has presented the common misconceptions of internet-based self-distribution, why the old studio ways of thinking are obsolete, and what powers the new media ecosystem puts directly into your hands. More »
We’ve talked about a number of success stories involving self-distribution on this site, from Louie C.K. to Aziz Ansari (who both also happen to already be famous and successful). What if you’re not famous, however, and your name isn’t already plastered on billboards? That’s exactly the case with a film we’ve featured on this site before, Indie Game: The Movie. The filmmakers, Lisanne Pajot and James Swirsky, self-distributed their film and chronicled their success in a case study (part of which we’re featuring below), wherein they discuss what it takes to get yourself and your movie out there.
Slowly but surely outlets for online media distribution are blossoming — with some major players finally rolling out monetization options and others already in place. We’re starting to not only have the ability to self-distribute, but also pick what’s best for us from among some healthy competition. One of the more recent developments in pro-creator content delivery systems (that’s PCCDSs — can that be a thing from now on?) is VHX distribution, not to be confused with VHS distribution, which is completely different. VHX originally began as a video sharing social media platform, which is very functional but still largely in its infancy. In addition to this service, however, VHX has already proven its potential for media monetization with its first two web releases — both tailor-made for the client and DRM-free. Click through for the full low-down. More »
I mentioned recently how big a fan I am of the feature doc Indie Game: The Movie, and today they premiered the film for everyone online, with a DRM-free download served up by indie film distribution startup VHX. Check out the trailer for Lisanne Pajot and James Swirsky’s doc on indie creativity in the gaming world, and notice the all-important “buy it now” button at the bottom of the trailer, “straight from the filmmakers:” More »
The other day I saw an inspiring documentary about independent creativity, and even though it wasn’t about film, it couldn’t be more relevant to The Age In Which We Live. The landscape of video games is the same as the landscape of movies: it’s divided between multimillion-dollar blockbusters made by large corporations employing hundreds of salaried craftspeople, and tiny passion projects made by small teams working from sweat equity and fevered inspiration. After a successful festival run and road tour, Indie Game: The Movie finally opened theatrically this weekend, and if you’re in NY, LA, San Francisco, or Phoenix I can’t recommend it highly enough. More »