» Posts Tagged ‘sounddesign’

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Adam EpsteinThe Saturday Night Live Film Unit is responsible for the short films (like this Wes Anderson horror parody) that get broadcast every Saturday night. Many are written, shot, and edited in 4 days or less, which makes for a very condensed and hectic production and post schedule. Last month, we interviewed Adam Epstein, the staff editor for the SNL Film Unit, and he not only provided technical information about how he works, but also some insight into how to be creative and effective on extremely tight deadlines. But that’s not where the great info stops, because Adam is now gearing up to hit the road for his Cutting Edge Tour, in which he’ll teach you everything you need to know in order to go from an empty timeline to an effective broadcast-ready piece. More »

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SoundWorks Collection Transformers Age of ExtinctionIt might be the fourth film in a franchise based off a toy, but Transformers: Age of Extinction has now brought in over $300 million at the box office after just a few days in theaters. Though the film has been getting miserable reviews, audiences have still turned up in huge numbers to see it. The one aspect of these films that is always impressive, however, is the sound design. In his newest video, Michael Coleman of SoundWorks Collection goes behind the scenes with the sound design team from the film. More »

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MaleficentSound design is a multi-layered, rich, and complex art form that isn’t as self-explanatory as we might like. Which is why SoundWorks Collection can be your best friend if you’re trying to wrap your head around aesthetic concepts of sound design. In this new video, Michael Coleman brings us a profile of Supervising Sound Editor and Sound Designer Tim Nielsen of Skywalker Sound, who worked on Disney’s live-action fairy tale Maleficent. More »

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Godzilla RoarYou know it when you hear it — Godzilla’s roar. It’s possibly one of the most famous monster sounds in cinematic history, which meant that revamping it for the 2014 remake of Godzilla wasn’t a task to be taken lightly for the film’s sound designer Erik Aadahl and sound editor Ethan Van der Ryn. Aadahl is joined by director Gareth Edwards and producer Thomas Tull in this SoundWorks Collection video that takes us behind the scenes of how the team used an assortment of different sound layers in order to recreate the universally recognized cry of the legendary daikaiju. More »

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MotionPulse_BlackBox_BannerUsing dynamic (and believable) sound effects is absolutely essential in creating an immersive environment for our films, but oftentimes these sounds are difficult to find. This announcement from Video Copilot, however, might offer a great solution to your sound design woes. They’ve released MotionPulse, a collection of 2000 fully mastered, high def sound FX for motion design and editing — 5 libraries that include machine, organic, and atmospheric sounds. They’ve also released ShockWave, a stock footage collection of particle animations simulated with real world physics. Continue on to find out more. More »

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TribecaEver since the creation of the talkie, music and sound have been among the most vital elements in filmmaking (and even silent films frequently had live musical accompaniment). As a storytelling device, sound can work magic; just try to think of the shower scene in Psycho without Bernard Hermann’s icy string stabs. In a conversation at the Tribeca Film Festival, moderated by Dolby Institute Director Glenn Kiser, Music Supervisor Susan Jacobs (American Hustle, Silver Linings Playbook) and Academy Award winning Sound Editor Skip Lievsay (No Country for Old Men, Gravitysat down to discuss the business of sound, and its effect on the moviegoing experience. Click through for more! More »

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SoundWorks Collection TranscendenceMichael Coleman is back with another SoundWorks Collection video, and this time it’s the sound team from Wally Pfister’s directorial debut Transcendence. The sound team talks a lot about the dynamic range in their audio mix, where they utilize very quiet sounds all the way up to very loud sounds in order to maximize the effectiveness of both. Check out the video below and learn why silence at the right moments can actually improve your sound mix. More »

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Film Riot SoundIf you’re just starting out as a filmmaker, or more specifically, a sound designer, you might be looking for a little guidance on how to create foley. In this video from Film Riot, sound designer Rob Krekel, who helped create the sound for The Last of Us, walks us through the basics of capturing (cheap) foley, like setting up your recording devices, arranging your mics, and choosing the materials that will give you some great sounds. More »

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Walter-MurchAs one of the most internationally renowned editors and sound designers in the world, Walter Murch carries a unique perspective on the craft of cinema — a master’s perspective that he generously shared at last year’s Sheffield Doc Fest. In his invaluable masterclass, a must-watch for every editor/sound designer alive, Murch talks about his body of work, including providing the editing and sound design on Apocalypse Now (for which he won an Oscar), how he works, and what techniques he’s picked up during his almost 50-year career. More »

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Video thumbnail for vimeo video Sound of The Hobbit - No Film SchoolMichael Coleman is back with another terrific SoundWorks Collection video. This time we’ve got the sound team from Peter Jackson’s second film in the Hobbit trilogy, The Hobbit: The Desolation of Smaug. With such a large and expensive project, there is a lot that has to go into making the movie feel as large as it should, and the sound designers, mixers, and composer play a huge part in that. Check out that video below, as well as some more involving the sound from both films. More »

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Sound DesignSound design is an incredibly imaginative, resourceful, and complex art form. The unique process of creating sounds is something that, like all creative endeavors, can’t fully be taught in a class or tutorial, but felt, explored, and discovered. Sound+Shelter produced an intriguing profile of sound design artist Ali Lacey, in which we get to see the peculiar method and tools he uses to produce sound, giving us a closer look at the wider world of sound design. Continue on for the video. More »

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Video thumbnail for vimeo video SoundWorks Collection Takes You Inside the Sound of J.C. Chandor's 'All is Lost' - No Film SchoolWhen a movie decides that it’s only going to focus on one character through its entirety, there have to be elements that keep the audience’s attention and draw them into whatever struggle the character is going through. In the case of Academy Award-nominated J.C. Chandor’s new film All Is Lost, that element is keeping you inside Robert Redford’s head as much as possible, and showing things from his perspective — which doesn’t just include what you see, but also what you hear. Check out the brilliant SoundWorks Collection video from Michael Coleman below for an insight into the sound design of All Is Lost. More »

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last-passenger_1The internet is rife with “making-of” videos for just about every major feature film that gets released these days. Unfortunately, a good portion of these videos don’t really show us anything in regards to the filmmaking process. More often than not they’re just behind the scenes interviews with the actors cut together with some poorly shot b-roll. On occasion, however, a video (or series of videos) comes along that shows us the nitty-gritty of the filmmaking process and provides a realistic sense of how films are really made these days. The making-of videos for the UK thriller Last Passenger provide such an experience. More »

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Video thumbnail for vimeo video Get Monster's University SoundWorks - nofilmschoolWe’ve got another fantastic behind the scenes video from Michael Coleman at SoundWorks Collection, and this time it’s an in-depth look at the sound design for Pixar’s return to the Monsters, Inc. universe, Monsters University. If you’ve never thought about what goes into creating sound for an animation, there is a terrific breakdown of a scene from the film. Click through to check it out: More »

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randy thom skywalker ranch oscar winner winning sound design designer audio post production interactive technologyMicrosoft has a history of recognizing the importance of elegant design. In January, the creators of the Windows 8 logo announced that they were to redesign NYC’s “notoriously confusing parking signs.” This sensitivity has also extended to sound design in the past, when experimental composer/producer Brian Eno was approached to create the Windows 95 start-up sound,” familiar to many I’m sure. Now, Microsoft’s YouTube channel has posted an interesting little video featuring Oscar-winner Randy Thom (The Incredibles, The Empire Strikes Back), the current Director of Sound Design at Skywalker Ranch, on the importance of the sound design of interactive technology. Simplicity — and, as it turns out, friendliness — are key. More »

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the last of us naughty dog sony playstation ps3Developer Naughty Dog’s latest outing, The Last of Usis one of this year’s most anticipated gaming titles. After playing it for 5 minutes, I can tell you that it combines elements of Resident Evil, Silent Hill, Children of Men28 Days Later, Hillcoat’s The Road, Spielberg’s War of the Worlds, The Walking Dead, and the recent I Am Legend, all while engaging you emotionally more than any of those pieces could and, dare I say, improving upon them. It’s crazy, but it’s true. Here’s how, and here’s why. More »

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Video thumbnail for vimeo video - nofilmschoolThanks to Michael Coleman’s SoundWorks Collection mini-docs, we’ve gotten some great behind-the-scenes peeks into sound designers working at the highest level of the industry. Though more common now than in previous decades, it’s not every day one gets the chance to sculpt the soundscapes of an epic superhero flick — even at the highest level of the industry. Even more rare is the opportunity to do so for Superman. Check out the SoundWorks Collection’s look into Zack Snyder’s Man of Steel below. More »

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Video thumbnail for vimeo video Audio101 - What is a Submix - nofilmschoolJust as digital imagery can be manipulated in post with a number of approaches — combinations of which may be used to achieve pretty much the same effect — working with audio is a malleable exercise. It’s become even more malleable recently thanks to innovative sound manipulation interfaces which provide a powerful palette for painting, re-painting, and un-painting sound. That said, some tenets of the basic audio interface design haven’t changed much in decades. One such basic is the submix. Check out a great demonstration of the undiminished usefulness — and power — of ‘subs’ below. More »

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melodyne celemony music audio sound production studio suite software daw digital workstationAnyone who’s ever learned the basics of sound manipulation in a waveform editor, such as Audacity, knows how difficult it is to separate sounds from a mixed-down recording. I grew up with Sound Forge back when it was still owned by Sonic Foundry, and quickly came to understand how impractical it can be to isolate a clean vocal track from, say, a CD rip. A company called Celemony and their audio editing platform Melodyne is now making it incredibly fast, easy, and intuitive to do just that — and much more, like autotuning those isolated vocals for remixing. Meanwhile, Sony is likewise doing the “impossible” with its impressive frequency editor/clean-up tool SpectraLayers. More »

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SoundWorks Collection - Star Trek Into DarknessMichael Coleman, of SoundWorks Collection, has taken us behind the scenes of both the music and sound design for many big films, but most recently he took a look at the production of the score for Star Trek: Into Darkness. While that film has received its fair share of fans and detractors, the score itself is particularly interesting as it develops new themes and builds off the previous material. Check out the fantastic BTS video with Music Conductor and Orchestrator Tim Simonec below. More »