» Posts Tagged ‘sounddesign’

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Film Riot SoundIf you’re just starting out as a filmmaker, or more specifically, a sound designer, you might be looking for a little guidance on how to create foley. In this video from Film Riot, sound designer Rob Krekel, who helped create the sound for The Last of Us, walks us through the basics of capturing (cheap) foley, like setting up your recording devices, arranging your mics, and choosing the materials that will give you some great sounds. More »

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Walter-MurchAs one of the most internationally renowned editors and sound designers in the world, Walter Murch carries a unique perspective on the craft of cinema — a master’s perspective that he generously shared at last year’s Sheffield Doc Fest. In his invaluable masterclass, a must-watch for every editor/sound designer alive, Murch talks about his body of work, including providing the editing and sound design on Apocalypse Now (for which he won an Oscar), how he works, and what techniques he’s picked up during his almost 50-year career. More »

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Video thumbnail for vimeo video Sound of The Hobbit - No Film SchoolMichael Coleman is back with another terrific SoundWorks Collection video. This time we’ve got the sound team from Peter Jackson’s second film in the Hobbit trilogy, The Hobbit: The Desolation of Smaug. With such a large and expensive project, there is a lot that has to go into making the movie feel as large as it should, and the sound designers, mixers, and composer play a huge part in that. Check out that video below, as well as some more involving the sound from both films. More »

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Sound DesignSound design is an incredibly imaginative, resourceful, and complex art form. The unique process of creating sounds is something that, like all creative endeavors, can’t fully be taught in a class or tutorial, but felt, explored, and discovered. Sound+Shelter produced an intriguing profile of sound design artist Ali Lacey, in which we get to see the peculiar method and tools he uses to produce sound, giving us a closer look at the wider world of sound design. Continue on for the video. More »

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Video thumbnail for vimeo video SoundWorks Collection Takes You Inside the Sound of J.C. Chandor's 'All is Lost' - No Film SchoolWhen a movie decides that it’s only going to focus on one character through its entirety, there have to be elements that keep the audience’s attention and draw them into whatever struggle the character is going through. In the case of Academy Award-nominated J.C. Chandor’s new film All Is Lost, that element is keeping you inside Robert Redford’s head as much as possible, and showing things from his perspective — which doesn’t just include what you see, but also what you hear. Check out the brilliant SoundWorks Collection video from Michael Coleman below for an insight into the sound design of All Is Lost. More »

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last-passenger_1The internet is rife with “making-of” videos for just about every major feature film that gets released these days. Unfortunately, a good portion of these videos don’t really show us anything in regards to the filmmaking process. More often than not they’re just behind the scenes interviews with the actors cut together with some poorly shot b-roll. On occasion, however, a video (or series of videos) comes along that shows us the nitty-gritty of the filmmaking process and provides a realistic sense of how films are really made these days. The making-of videos for the UK thriller Last Passenger provide such an experience. More »

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Video thumbnail for vimeo video Get Monster's University SoundWorks - nofilmschoolWe’ve got another fantastic behind the scenes video from Michael Coleman at SoundWorks Collection, and this time it’s an in-depth look at the sound design for Pixar’s return to the Monsters, Inc. universe, Monsters University. If you’ve never thought about what goes into creating sound for an animation, there is a terrific breakdown of a scene from the film. Click through to check it out: More »

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randy thom skywalker ranch oscar winner winning sound design designer audio post production interactive technologyMicrosoft has a history of recognizing the importance of elegant design. In January, the creators of the Windows 8 logo announced that they were to redesign NYC’s “notoriously confusing parking signs.” This sensitivity has also extended to sound design in the past, when experimental composer/producer Brian Eno was approached to create the Windows 95 start-up sound,” familiar to many I’m sure. Now, Microsoft’s YouTube channel has posted an interesting little video featuring Oscar-winner Randy Thom (The Incredibles, The Empire Strikes Back), the current Director of Sound Design at Skywalker Ranch, on the importance of the sound design of interactive technology. Simplicity — and, as it turns out, friendliness — are key. More »

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the last of us naughty dog sony playstation ps3Developer Naughty Dog’s latest outing, The Last of Usis one of this year’s most anticipated gaming titles. After playing it for 5 minutes, I can tell you that it combines elements of Resident Evil, Silent Hill, Children of Men28 Days Later, Hillcoat’s The Road, Spielberg’s War of the Worlds, The Walking Dead, and the recent I Am Legend, all while engaging you emotionally more than any of those pieces could and, dare I say, improving upon them. It’s crazy, but it’s true. Here’s how, and here’s why. More »

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Video thumbnail for vimeo video - nofilmschoolThanks to Michael Coleman’s SoundWorks Collection mini-docs, we’ve gotten some great behind-the-scenes peeks into sound designers working at the highest level of the industry. Though more common now than in previous decades, it’s not every day one gets the chance to sculpt the soundscapes of an epic superhero flick — even at the highest level of the industry. Even more rare is the opportunity to do so for Superman. Check out the SoundWorks Collection’s look into Zack Snyder’s Man of Steel below. More »

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Video thumbnail for vimeo video Audio101 - What is a Submix - nofilmschoolJust as digital imagery can be manipulated in post with a number of approaches — combinations of which may be used to achieve pretty much the same effect — working with audio is a malleable exercise. It’s become even more malleable recently thanks to innovative sound manipulation interfaces which provide a powerful palette for painting, re-painting, and un-painting sound. That said, some tenets of the basic audio interface design haven’t changed much in decades. One such basic is the submix. Check out a great demonstration of the undiminished usefulness — and power — of ‘subs’ below. More »

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melodyne celemony music audio sound production studio suite software daw digital workstationAnyone who’s ever learned the basics of sound manipulation in a waveform editor, such as Audacity, knows how difficult it is to separate sounds from a mixed-down recording. I grew up with Sound Forge back when it was still owned by Sonic Foundry, and quickly came to understand how impractical it can be to isolate a clean vocal track from, say, a CD rip. A company called Celemony and their audio editing platform Melodyne is now making it incredibly fast, easy, and intuitive to do just that — and much more, like autotuning those isolated vocals for remixing. Meanwhile, Sony is likewise doing the “impossible” with its impressive frequency editor/clean-up tool SpectraLayers. More »

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SoundWorks Collection - Star Trek Into DarknessMichael Coleman, of SoundWorks Collection, has taken us behind the scenes of both the music and sound design for many big films, but most recently he took a look at the production of the score for Star Trek: Into Darkness. While that film has received its fair share of fans and detractors, the score itself is particularly interesting as it develops new themes and builds off the previous material. Check out the fantastic BTS video with Music Conductor and Orchestrator Tim Simonec below. More »

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If you’ve been following the SoundWorks Collection series, hopefully by now you’ve learned a thing or two about sound design and the professionalism and effort that goes into bringing us the subtle, and sometimes not-so-subtle, effects and mixes that really bring motion pictures to life (I know I have). Michael Coleman, who produces the videos, keeps churning out gold — this time we’ve got the crew behind G.I. Joe: Retaliation, and the work that goes into being objective and trying to find the right balance between sound design, music, and dialogue throughout a non-stop action film. Check it out below. More »

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Advertising and the movie business go hand in hand, and a huge piece of that puzzle is the music accompanying film trailers. But have you ever wondered how movie trailers get their epic scores, even though none of that music typically finds itself in the film? That’s where the movie trailer composer comes in. Michael Coleman over at SoundWorks Collection is consistently producing excellent behind the scenes videos related to sound professionals in the film and TV industries, and today we’ve got another fantastic piece with composer Yoav Goren, who writes music specifically for trailers. More »

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We recently posted about RØDE’s iXY microphone and Rec app for iOS devices. While perhaps not suitable for everyone’s needs (or inversely, budget), it marks another step toward a lone multi-purpose tool handy to the crafty filmmaker — the iOS iPhone/iPad. While I’ll never own one, even I have to hand it to the iLeatherman. In a pinch, it’s a light meter, it’s a GoPro, it’s a shot designer, and with iXY and RØDE Rec, it’s a dual-system audio recorder, too. Now, RØDE continues its drive to make iOS a viable field sound-rec system with the smartLav lavalier microphone — as does the Apogee ONE, a like-minded iPad portable ‘recording studio’ system. RØDE has also upgraded its VideoMic for those run-and-gun shooters unsatisfied with smartphone sound — check out the details of each below. More »

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At the end of last year, Avid announced a free webinar exploring Bad Robot, the film and TV production company co-founded by J. J. Abrams — which, judging by the success of such projects as Mission Impossible: Ghost Protocol, Lost, and Star Trek, is doing more than one thing very, very right. Don’t worry if you missed that webinar, though, because Avid has recently shared a 20-minute video breaking down Bad Robot’s studio space — and not only is it an enviable one for any independent because each step of the creative process is fostered there, but also because its Media Composer workflow of collaboration taps the future directly. More »

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The right blend of subtlety and hyper-realism varies in any successful effect, be it in light or in sound. The SoundWorks Collection has brought us many insightful looks into the sound design and mixing challenges of several films — in a recent case, though, a specific scene (to which sound is truly integral) is broken down, layer for layer, sound by sound, and shot by shot. Check out SoundWorks’ look at the crash scene from Flight below. More »

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One of the more controversial films to be released this year (at least according to the news media and members of the CIA and U.S. Congress), Zero Dark Thirty is the story of the search for Osama bin Laden and the people responsible for finding him. The film is the first from Kathryn Bigelow since her Academy Award winning The Hurt Locker. The movie is getting attention for obvious reasons (and we’ve already got to hear from the screenwriter, Mark Boal), but it’s also being made in a way that few other Hollywood projects could even come close to replicating. We’ve got an in-depth look at the sound design, as well as some words from the Director of Photography Greig Fraser, ACS, about shooting on the Arri Alexa with practically no lights on set — plus, a bonus interview with one of the lead actors, Jessica Chastain. More »

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Speaking of The Hobbit, thanks once again to Michael Coleman’s indispensable SoundWorks Collection we now have another angle of the rather extensive amount of behind-the-scenes material on the film (trilogy). Previously we’ve had a look at the environment the crew created to be creatively conducive, questioned the aesthetic nature of its 48 frames-per-second acquisition (and delivery, in many cases), all the way back to the films’ truly epic on-location shooting and production design. But foley work, mixing, and sound design in general are things that end up getting less making-of attention than the imagery of films, so check out the SoundWorks mini-doc that rounds out The Hobbit BTS goods below. More »