» Posts Tagged ‘tearsofsteel’

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We’ve had a few posts revolving around open source 3D modeling & animation suite Blender recently, including some info on using it to model color space in three dimensions. Now, as a bit of a ‘BTW, FYI’ to a more recent post concerning the free release of all 4k F65 footage acquired for Blender’s CGI/live-action Tears of Steel, we have some info that may actually help you visualize that or any other 4k footage in full-res — without an actual 4k monitor. It isn’t perfect — it’s a bit rough and ready, and may require Linux, but we thought our readers should know that it’s possible, especially since very few of us have access to 4k viewing, be it through projection or UHD TV sets. Read on for some details on how the Project Mango team devised its ‘DIY 4k’ monitoring solution. More »

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The Blender Foundation is constantly pushing the boundaries of availability, openness, and access to the raw materials it uses to create its ‘proof-of-Blender’ animated shorts. This type of access is usually more associated with open source software than filmmaking, but especially since the Project Mango live-action CGI/VFX-heavy  Tears of Steel was realized, that distinction has become increasingly blurred. Now filmmakers, animators, or compositors looking to cut their teeth on professional-grade material have access to the entirety of Tears of Steel‘s footage, in 4k OpenEXR (in the ACES color space), courtesy Xiph.org. In the meantime, the Foundation has also made available a number of resources concerning their post-production pipeline, which allowed them to transcode 4K Sony F65 footage to those Linux-workable OpenEXR frames. Check below for more details. More »