<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>NoFilmSchool &#187; videogames</title>
	<atom:link href="http://nofilmschool.com/tag/videogames/feed/" rel="self" type="application/rss+xml" />
	<link>http://nofilmschool.com</link>
	<description>NoFilmSchool is a site for DIY filmmakers and independent creatives.</description>
	<lastBuildDate>Fri, 10 Feb 2012 18:41:42 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
		<item>
		<title>&#039;Portal: No Escape&#039; Elevates the Fan Film Genre</title>
		<link>http://nofilmschool.com/2011/08/portal-escape-transcends-fan-film-genre/</link>
		<comments>http://nofilmschool.com/2011/08/portal-escape-transcends-fan-film-genre/#comments</comments>
		<pubDate>Wed, 24 Aug 2011 21:00:57 +0000</pubDate>
		<dc:creator>Ryan Koo</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[portal]]></category>
		<category><![CDATA[short]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://nofilmschool.com/?p=14019</guid>
		<description><![CDATA[Dan Trachtenberg&#8217;s unoffficial short film Portal: No Escape, based on Valve Software&#8217;s videogame series , brings to mind a few talking points. One of them: if you want eyeballs on your short, picking an existing franchise is a great way to ensure you&#8217;ll get them (of course, Hollywood uses this same logic to make remakes [...]]]></description>
			<content:encoded><![CDATA[<p><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  src="http://nofilmschool.com/wp-content/uploads/2011/08/portalvid610-224x125.jpg" alt="" title="portalvid610" width="224" height="125" class="alignleft size-medium wp-image-14025" /><a href="http://dantrachtenberg.com/">Dan Trachtenberg&#8217;s</a> unoffficial short film <em>Portal: No Escape</em>, based on <a href="http://valve.com">Valve Software&#8217;s</a> videogame series <a class="easyazon-link" rel="nofollow" target="_blank" href="http://www.amazon.com/dp/B003O6E3C8?tag=nofilmschool-20">Portal</a>, brings to mind a few talking points. One of them: if you want eyeballs on your short, picking an existing franchise is a great way to ensure you&#8217;ll get them (of course, Hollywood uses this same logic to make remakes and adaptations ad naseum). You could do worse than a franchise like Portal, though, which is a terrifically clever series (Portal 2 is one of two videogames I&#8217;ve found time to play in the past year). Shot on a <a href="http://nofilmschool.com/tag/red">RED</a> with anamorphic lenses, the short is extremely well-made: <a href="http://nofilmschool.com/2011/08/portal-escape-transcends-fan-film-genre/#more-14019" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://nofilmschool.com/2011/08/portal-escape-transcends-fan-film-genre/feed/</wfw:commentRss>
		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>Independent Game &#039;Limbo&#039; Brings a Film Noir Aesthetic to the PS3 and PC</title>
		<link>http://nofilmschool.com/2011/07/modern-classic-film-noir-game-limbo/</link>
		<comments>http://nofilmschool.com/2011/07/modern-classic-film-noir-game-limbo/#comments</comments>
		<pubDate>Tue, 19 Jul 2011 17:14:14 +0000</pubDate>
		<dc:creator>Ryan Koo</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[indiegames]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[limbo]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://nofilmschool.com/?p=13166</guid>
		<description><![CDATA[Check out the aesthetic of the independent game Limbo, which seems to be influenced by film noir, sci-fi, and german expressionism. Limbo won Spike&#8217;s best independent game award last year for its presence on the Xbox Live Arcade and has been lauded as a &#8220;modern classic.&#8221; Today, the game premiered on the Playstation Network for [...]]]></description>
			<content:encoded><![CDATA[<p><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  src="http://nofilmschool.com/wp-content/uploads/2011/07/limboboat-224x125.jpg" alt="" title="limboboat" width="224" height="125" class="alignleft size-medium wp-image-13347" />Check out the aesthetic of the independent game <a href="http://limbogame.org/">Limbo</a>, which seems to be influenced by film noir, sci-fi, and german expressionism. Limbo won Spike&#8217;s <a href="http://www.diygamer.com/2010/12/limbo-wins-independent-game-spikes-2010-video-game-awards/">best independent game award</a> last year for its presence on the <a href="http://marketplace.xbox.com/en-US/Product/LIMBO/66acd000-77fe-1000-9115-d802584109d1">Xbox Live Arcade</a> and has been lauded as a &#8220;<a href='http://arstechnica.com/gaming/news/2011/07/modern-classic-limbo-coming-to-ps3-on-july-19-steam-on-august-2.ars'>modern classic</a>.&#8221; Today, the game premiered on the Playstation Network for $14.99, and will also be coming to the PC platform on August 2nd via <a href="http://store.steampowered.com/">Steam</a>. Here&#8217;s the atmospheric trailer, which shows its cinematic influences by beginning with the sound of scratchy film: <a href="http://nofilmschool.com/2011/07/modern-classic-film-noir-game-limbo/#more-13166" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://nofilmschool.com/2011/07/modern-classic-film-noir-game-limbo/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Boy, Games Sure are Getting Close to Movies: The &#039;Bioshock Infinite&#039; Trailer</title>
		<link>http://nofilmschool.com/2011/07/boy-games-close-interactive-movies-bioshock/</link>
		<comments>http://nofilmschool.com/2011/07/boy-games-close-interactive-movies-bioshock/#comments</comments>
		<pubDate>Sat, 09 Jul 2011 18:11:01 +0000</pubDate>
		<dc:creator>Ryan Koo</dc:creator>
				<category><![CDATA[news]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[indiegames]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[interactivity]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://nofilmschool.com/?p=13122</guid>
		<description><![CDATA[In the blockbuster game world, recent multimillion-dollar releases like (which was the first video game to play at the Tribeca Film Festival) and have taken videogame storytelling up a notch. If this demo of the forthcoming game BioShock Infinite is any indication, first-person shooters are packing in the action, set-pieces, ideas, and storytelling of blockbuster [...]]]></description>
			<content:encoded><![CDATA[<p><img style=' float: left; padding: 4px; margin: 0 7px 2px 0;'  src="http://nofilmschool.com/wp-content/uploads/2011/07/bioshockinfinitepc021-224x125.jpg" alt="" title="bioshockinfinitepc021" width="224" height="125" class="alignleft size-medium wp-image-13128" />In the blockbuster game world, recent multimillion-dollar releases like <a class="easyazon-link" rel="nofollow" target="_blank" href="http://www.amazon.com/dp/B002I0J5UQ?tag=nofilmschool-20">L.A. Noire</a> (which was the first video game to <a href="http://www.wired.com/gamelife/2011/04/la-noire-tribeca-2/">play at the Tribeca Film Festival</a>) and <a class="easyazon-link" rel="nofollow" target="_blank" href="http://www.amazon.com/dp/B003O6E3C8?tag=nofilmschool-20">Portal 2</a> have taken videogame storytelling up a notch. If this demo of the forthcoming game <a href="http://www.bioshockinfinite.com/">BioShock Infinite</a> is any indication, first-person shooters are packing in the action, set-pieces, ideas, and storytelling of blockbuster films &#8212; but handing controls over to the player. And that&#8217;s the whole point, right? Take a look at this video, which isn&#8217;t a pre-rendered trailer, but rather 15 minutes of screen-captured gameplay : <a href="http://nofilmschool.com/2011/07/boy-games-close-interactive-movies-bioshock/#more-13122" class="more-link">(more&#8230;)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://nofilmschool.com/2011/07/boy-games-close-interactive-movies-bioshock/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>If Today’s Nintendo 3DS Doesn’t Need Glasses, Neither Will Tomorrow’s 3D TV</title>
		<link>http://nofilmschool.com/2010/07/if-today%e2%80%99s-nintendo-3ds-doesn%e2%80%99t-need-glasses-neither-will-tomorrow%e2%80%99s-3d-tv/</link>
		<comments>http://nofilmschool.com/2010/07/if-today%e2%80%99s-nintendo-3ds-doesn%e2%80%99t-need-glasses-neither-will-tomorrow%e2%80%99s-3d-tv/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 17:07:50 +0000</pubDate>
		<dc:creator>Ryan Koo</dc:creator>
				<category><![CDATA[Featured Content]]></category>
		<category><![CDATA[news]]></category>
		<category><![CDATA[tech]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://nofilmschool.com/?p=4508</guid>
		<description><![CDATA[The Nintendo 3DS allows the viewer to play games in 3D, without the need for glasses. What could this mean for the future of 3D video games and movies?]]></description>
			<content:encoded><![CDATA[<p><img style=' display: block; margin-right: auto; margin-left: auto;'  src="http://nofilmschool.com/wp-content/uploads/2010/06/nintendo-3ds-handheld-console-updated1.jpeg" alt="" title="Nintendo 3DS" width="616" height="212" class="aligncenter size-full wp-image-4831" /></p>
<p>Nintendo&#8217;s announcement of the <a href="http://gizmodo.com/5564125/the-nintendo-3ds-is-real-and-doesnt-need-glasses">Nintendo 3DS</a> brings with it the usual slew of technology refreshes &#8212; faster processor, higher resolution display, etc &#8212; as well as a capability new to handheld gaming: 3D. However, this 3D technology is a bit different from the one moviegoers are used to, in that <strong>it doesn&#8217;t require glasses</strong>. What could this mean for the future of 3D video games <em>and</em> movies?</p>
]]></content:encoded>
			<wfw:commentRss>http://nofilmschool.com/2010/07/if-today%e2%80%99s-nintendo-3ds-doesn%e2%80%99t-need-glasses-neither-will-tomorrow%e2%80%99s-3d-tv/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
	</channel>
</rss>

