For 24fps Canon DSLR video shootters - with Magic Lantern you can get the shutter speed of 1/48 if you want to follow the 180 degree rule to the point.
Interested to know what effect in Sony Vegas is more simple then adding 2 keyframes into position and scale of the clip. This same effect can also be achieved with motion tracking having the scale as one of the parameters to track - but this seems a bit overkill if the subject is sitting still in the dead center.
That interlaced footage at 00:14 was disturbing...
EDIT: omg there's more of it... haven't they heard that progressive is the way to fly these days? And if they shoot interlaced for broadcast purposes - they could've deinterlaced the final that got uploaded to YouTube :)
It is more practical in the long run to build everything once (inside and out) than building the objects for only the things that are shown shot-by-shot. This way the director and animators have more room in post to decide the angle of view and make changes on the fly and not having to go back and forth with the 3D-modeling department. And since there is a trilogy coming - thinking "long run" is the key to make the coming post-production pipeline more fluent since the initial work is already done.
The manual way to achieve this on-camera: Get your (or your parents) old tube television out of the basement - plug in the VCR and put a very old VHS inside (the older the better = more static glitches). Hit play - film the screen as close as possible to get the pixelated look from the tube television.
The flickering between two shots is done in post. Keyframing opacity for example from 75% to 0% each frame. Consider using blending modes - gives more organic mix between the two clips.
If that would happen - I'd consider buying this. If I would use the same camera for both stills and video - I wouldn't like the crop I'd get from switching the modes.