That, goes to three. :-)
$20,000. That's a lot of screaming lobster. Horror Kitchen Theater!
Thank you for this. Really enjoyed Danny's take on the use of time in cinema.
Its prompted me to think about filmmakers who might owe me some time ;-)
I'm guessing this is for beginners who don't have a good grasp of what lenses can do in relation to what they like to shoot.
Tried the experience several times once choosing far landscapes, once portraits and, once concentrated on extreme closeups. Each time, I feel, an appropriate lens was suggested. Not very useful for professionals, but as I said earlier, could be useful for those early in their image grabbing experience. A little self-awareness exercise.
Suspension of disbelief would certainly have to come into play if you find yourself standing next next to Al Gore, waiting for his shoes to fill with water.
Fact of the matter is, there is something magical about putting on a pair of goggles, and finding yourself transported to another location, with or without Al Gore. You can't get that with film. VR is still very new and people have to find ways of using it for story telling. It started with static shots, then camera started to move around and, if you do it right people don't get sick, then we figured out that dissolves can work to move the viewer from location to location, sound is being used to guide the viewer's attention and, the learning continues.
Although we're seeing film vocabulary and techniques being explored within VR, because film is what we know, VR is nothing like film and, it will require/acquire a new story telling vocabulary that we'll all have to learn, just as we've come to learn the syntax of film. At this point, any published VR piece is contributing to our overall knowledge about the potential of VR.
As an experiment, I up-voted every comment in this string and, my score went up immediately, then yesterday, it went down by 50%. Now it sits in the realm of comedy. I'm ok with that.