Me, too! I work in an all-Avid workplace, and while I deeply hate the Avid user interface, I love much about its technical underpinnings. One big problem, though, is the lack of easy proxy creation while editing. I'm working on a UHD show right now, and it's tough; a massive amount of transcoding upfront and a trickier overall workflow than seems right.
Great article. I think it's very important to remember that shooting ratio depends enormously on whether you're shooting with multiple cameras or not. For example, I'm guessing a lot of the high shooting ratio for Mad Max: Fury Road is due to many cameras in different positions simultaneously shooting the same stunt. Which is terrific, but different from having many more whole scenes shot, or many takes of each shot in a single scene. I guess what I'm saying is that "shooting ratio" is too coarse a measure to really understand exactly what the editor has to work with. But still a fun and useful number to look at!
This is really helpful--thanks!
What was trimming like when you were using a Steenbeck, KEM, or Moviola? I love being able to loop a few seconds over and over while moving the edit point 1 frame forward/backward (or several frames) until I find what I like. The Avid trim mode is my favorite feature (and I wish the Premiere trim mode was just as good--and it's better than it was, but not quite the same). So how would you have done that kind of thing when editing actual film??
Great short. I love the dancing mouse cursors interrupted by flashcuts of the dialog box.
Yeah, that really rubbed me the wrong way.