...and small time rental house in Copenhagen.
From what I've read and found out... if you are going to use it in the field, you need a power bank for it... something like the Anchor.
The AA option is crippled, unless you wanna make the unit big and bulky with the 8xAA option or Sony L option, the 4xAA option will give you very little power, compared to say the MixPre-D..... I spoke with a retailer and he firmly believed that SD are beginning to cut corners to maintain a market placement, and the MixPre-3's power consumption is one of those cuts.
I bought the MixPre-3 mainly to use stationary with my computer to feed a TLM into it, I'm NOT at all convinced I'm going to use it in the field with fx. my 5D4......
Out of the box, the Mix-Pre 3 is ready to work with any computer with the accompanying cable.
But it's one of those things I hate with manufacturers today.... they line up several poweroptions and then ships their unis with one option, calling it "service" or an "option" to get the others, instead of just including them.... clever non-customer friendly marketing.
Manufacturers of light are doing the same thing.
I'd add a 6x6 silk in a lightweight frame. It will give you a lot better lighting outdoors than a bounce card during sunny days.
Black cardboard or gobo yes... that will kill reflections and help saturate the colors of the iphone better. After that it's pretty easy to dial in contrast in post etc if needed.
Another example, except in this case, the app was added to the phone in post....
That doesn't sound like any machine I'd want to render anything on tbh.
You should get an i7 system so you can hyperthread.
I think Mayas Mental ray can cuda render, and the latest Vray can. So a decent card like GTX 1080 would be a nice budget choice. Otherwise the graphics card is also what will make your live viewport run smooth without stuttering.
As for ram... 32gb might do the trick. It does for me on my custom pc.
Having said this.... depending on the complexity of your project, you should expect a fairly long render time in fx. Maya. Every light you add will add to the calculations.
But one thing is modelling and shading, rendering is a seperate subject... ofcourse the best settings will take the longest.
A simple sphere with fur on it jumping over the course of 1 second might take anywhere between 2-4 minutes a frame to get a semi-decent result.... now multiply that with 25 frames.
Theres a reason the big guys use dedicated render machines or render farms :)
Occasionally we also have the hero that remains flawed and that makes him all the more human. I thought the story that made up "The Last of Us" game and the ending was simply perfect and a sting in the heart... :)
Well.. it's the typical progress isn't it.... with all due respect, but pitching these guys as high-end instructors might be a little over the top.
Laforet shared his Pullitzer with the other photographers at NYT, Buono was nominated in 2002 for a short, and Hurlbut... well, I have seen one of his movies.
I mean, if it was A-list people I would gladly pay, but I guess they are constantly shooting (obviously), so what is offered here is marginally better than what you could assemble from other online and sometimes free resources.
This is all about who's talking to the camera, less than contents....
Again with all due respect.