The iPhone 15 line was announced only a week ago, yet filmmakers, photographers, and creatives already have their hands on it.
While the entire line is a solid device for everyday use, the only version that mattered to us filmmakers was the iPhone 15 Pro Max. With its new lens design, Log ProRes, and 10Gbit/s transfer speed via USB-C, it finally felt like a tool that you could use on set.
Would you want to? Probably not. There is a wide range of new tools that are way more capable. But for content creators or filmmakers in a pinch, it finally felt like a tool instead of a gimmick.
But what are creatives out in the world saying about it? Let's dive in and see if our impressions have any merit.
What Do Creatives Think?
To start, we'll check in with Chris Niccolls and Jordan Drake (also known as PetaPixel) both reviewed the latest smartphone from different perspectives. Niccolls took the side of the photographer while Drake looked at the new device from the perspective of a filmmaker.
For his review, Niccolls tested the 120mm lens, which we were excited to learn more about. However, while it does provide some noticeable depth of field, it is only barely noticeable. It's a nice focal length to have, but if creatives are expecting 120mm performance, they'll be in for a rude awakening.
Users will still have to utilize Portrait Mode to get that blurry background everyone is chasing. But here is some good news, according to his testing, the iPhone 15 Pro Max does do a better job with the fuax-focus roll-off. While it's not perfect, it is a major improvement over the iPhone 14 Pro.
photos can now automatically capture depth data for later use.
As for the filmmaking options, Drake really dug into his experience shooting LOG footage. While it's a cool feature to have, the minor issues kept piling up. There weren't any options for a viewing LUT, which means you'll see the LOG image while shooting. This can be tricky to get the correct exposure, and you'll have to trust that your iPhone is doing a good job. In my experience, it hasn't always been spot.
Additionally, the LOG feature is only available when shooting ProRes, meaning you'll get increased file sizes and, by extension, reduced recording times.
However, one cool thing that Drake did realize is that when recording to external media, it really doesn't have to be an SSD. You can record to a card reader with a CFexpress card instead. Unfortunately, when using this feature, you're also locked into ProRes. You can't record the smaller files on an external drive.
Competition Comparison
Next, we have a video by Safwan AhmedMia of the SuperSaf YouTube channel with a comparison between the iPhone 15 Pro Max and the Samsung Galaxy S23 Ultra.
Trying to understand the features and power of the new iPhone in a vacuum can be difficult. We can only compare it to the previous generation.
Seeing how the iPhone Pro 15 Max compares to the Samsung Galaxy S23 Ultra, it's interesting to see how much on par they are from a hardware perceptive. Both smartphones contain powerful camera modules, with the only difference being what happens in post-processing.
From what I'm seeing, the iPhone has reduced contrast in its images. This could mean an increase in perceived dynamic range, or it may look washed out to you. I know when I use my iPhone 13 Pro Max, I always end up editing my photos with a steeper contrast curve.
There's a lot to unpack in both videos. New features are interesting to see in action, but they don't feel like I can depend on them in a stressful situation. But maybe I'm trying to put the iPhone into a position it's not built for.
Sure, Apple's marketing team pushes things like ProRes, the 48MP camera, and Log as professional features, but their implementation into the smartphone still feels like gimmicks for a consumer base that doesn't really need these features.
However, for those who do, it's nice to have them in a device we carry everywhere. Yet it seems that Apple is content with leaving the refinement of said features to third-party developers.
Netflix series Monsters recently returned with second season Monsters: The Lyle and Erik Menendez Story and No Film School got a chance to chat with Matthew Flood Ferguson, the production designer behind both seasons.
As the series explores Menendez’s story, Matthew takes us behind the scenes of how he not only recreated the family home, but also brought back to life late 80s LA.
Let's dive in.
Production Designer Matthew Flood Ferguson Interview
NO FILM SCHOOL: How did you first approach designing Monsters: The Lyle and Erik Menendez Story? How did it differ from designing the Dahmer story for season one?
Matthew Flood Ferguson: Every show I have done with Ryan always starts with a color theme. For instance, on “Ratched,” it was green, “Hollywood” mustard, and “Dahmer” a dingy yellow. For Monsters, it was blue. Having a base color to work from is a great way to start the design process. It serves as a foundation that everything else will build from. Research is obviously a big part of the design process as well. I really like to scour bookstores (the ones that still remain) for history and inspiration. I enjoy the hunt. I sourced and looked at many history and photography books from the 70s and 80s, as well as looking through old LA Magazine’s front that period. With most shows I have designed, I tend to have one or two “hero” books that inspire me. On Dahmer, I discovered a photographer named Chauncey Hare, whose images were bleak and informative. On Monsters, I came across photographer Anthony Hernandez's book called Rodeo Drive. His candid images of people on the streets on and around Rodeo Drive were a great source of inspiration for design, wardrobe, color blocking, and even the classic cliche yellow and white awnings that hung over the Georgio storefront windows. Even Album covers like Devo, The Human League, and Toni Basil were great references for color and tone.
The house the family lived in was an important part of the story. Can you tell us how you first approached designing it? What elements of who the characters are and family dynamics did you want to include in the common spaces and bedrooms?
In first approaching the design and build of the Menendez home, we sourced the crime scene photos taken the night of the murder. Most of the images were focused in one room and in one direction - the TV room where Jose & Kitty were murdered. Set Designer Kristen Davis and I worked closely together, translating dimensions from fuzzy old black-and-white photographs to construction plans. From the oversized built-in bookcase that anchored the back wall to the vaulted beamed ceiling and even to the small distance from the open French doors to the back of the sofa. All these little details needed to be both historically accurate and still functional for filming. Set decorator Melissa Licht and I worked together to recreate and custom build the oversized sectional sofa. And she was even able to find the exact TV that Kitty and Jose were watching the night of their murder.
For the rest of the house we stuck with solid colors, staying away from prints & patterns. Color blocking, blues, strong reds, and cool grays were the palette. I researched many designers from the 1980s including Steve Chase; famous Palm Springs interior & furniture designer. We used oversized white silk sofas and side chairs in the formal living room inspired by his designs. Since Jose Menendez was a self-made man, the house needed to show a certain style of “new money” and lack a history that comes with generational wealth. We wanted the furniture and decor to appear as if it had all been purchased at the same time. Showing more of a focus on outward appearance and stylistic trends of the time, rather than a warm comfortable family home. We also used very bold colors. For instance, in Kitty and Jose's bedroom I used a garish red wall to wall carpet as a foreshadowing element and also to help create an uneasy feeling for the audience and the actors.
It’s funny, as I get more immersed in a project the characters' worlds begin to reveal themselves to me. For instance, in the TV room I felt compelled to hang a wall-mounted blue marlin fish. An area of the room I had no reference photos for. I remember as the red carpet was being installed in the master bedroom, I had a brief moment of doubt that it was too much, but you are moving so fast there is no going back. Much later someone found a Tik-Tok video which had a photo of Jose lying on the bedroom floor and it turned out that the carpet had indeed been bright red. The same was true about a wall-mounted blue marlin fish that I felt possessed to hang in the TV room wall not knowing until much later that there had been that exact fish hanging in that same place.
Your work takes us back in time into late 1980s LA. How much of that was shot on location, and how much was built on stage? What was the process of recreating some of the spaces we explored in the show, including Spago and The Chateau Marmont Suite?
50% was recreated and built on stage and the other half on location.
For example, Spago was shot on location. However, we were able to use the original site but it took a lot of work. Because today the space now serves as a barber shop and a commercial production house. It still had a few of its original architectural details. We ended up painting the walls and custom building the bar with the lattice half wall on one end, recreated the same oversize floral arrangements, the white wire metal chairs, the bright 80s artwork, menus, and even the monogrammed ashtrays and matchbooks. I felt strongly about recreating the set for Spago in its original location which helped give a sense of authenticity and history to the scene. When our actors and director walked on the set everyone was transformed back to 1989 Spagos.
Conversely, the Chateau Marmont Suite was built on stage. Art directors Helen Harwell, Craig Keller, and I were able to access one of the larger suites in the Chateau to survey and get an overall feel for what we would build on stage. We meticulously recreated the structure of the suite, from the casement doors and windows to the wrap-around balcony overlooking the Sunset Strip. It was a pleasure to have the opportunity to recreate two iconic locations in Los Angeles. We felt the responsibility to make them exact.
The show spends quite a bit of time in courtrooms and prisons. Could you walk us through creating those spaces?
Near the end of the series, we started getting scripts that had a lot of courtroom scenes. From Eric and Lyle’s arraignment to both trials, Van Nuys and Downtown, to a flashback of Dominique Dunn’s murder trial and a quick pop to one of Leslie Abramson’s earlier moments in court.
Since we had limited stage space and very limited time, we decided to build one large courtroom set that could have interchangeable walls and jury boxes that could change when needed. We designed three different back walls behind the Judges’ bench that hung off-chain motors that were rigged up to the perms. When the set needs to change, the wall could fly up in the air and move out of the way. We then were able to drop in another wall and change the carpet and the set dressing. The Jury boxes were on casters and could be wheeled out of position and switched if needed.
With the LAC Prison, we were able to use a small decommissioned area of a working Prison north of Los Angeles. There, we were able to build walls and modify the existing location to suit our script needs. We then built the rest of the prison sets on stage. Eric and Lyle’s cell block and outer closed-off hallway, the attorney-client interview room, and the outer hallway that wrapped around were built on stage. Due to scheduling, the prison showers and the small hallway leading up to them were a partial build at a 3rd location east of Los Angeles. The scene where Eric walks to the shower-he leaves his cell (stage), walks along the outer cellblock (stage), turns down a hallway (decommissioned prison location north of LA), turns again into the prison shower (3rd location hour east of LA). So basically, that 5 second seemingly continuous walk on screen was actually 3 different locations, all far apart from each other. The magic of filmmaking.
You used one location for more than one scripted space. Can you walk us through the process of finding a location that is versatile enough to achieve it without the audience realizing it? Was it something you planned from the start or thought about when scouting? What was the process of transforming it into the three different spaces?
Our scripts were very packed. Most scenes were quick and short, sometimes just half a page of dialogue and sometimes even less. This means that to make a working shootable day, we needed to combine these short scenes to fill out a day's work. If we weren't on stage, then it became crucial to combine different looks and sets in just one location. In scouting, I always keep an eye out for interesting architectural details -for me, that is what will drive the choosing location. Sometimes, if we are lucky, a location can offer a variety of looks.
For instance, I scouted an old, virtually gutted empty bank in Woodland Hills that still had a great 80s brick accent wall with a large concrete header above and floor-to-ceiling glass windows in the corner. We used those visually pleasing architectural elements and built the remaining walls around them. I added carpet paint and dressed the new area as our Adoption Agency, where Leslie and her husband are looking to adopt a child. The opposite side of the raw space had a small area with steel storefront windows and a low white beamed ceiling- we decided this could work for the quick moment when Lyle and Jose visit The Hair Replacement Center. The exterior of the building had a great brick facade with a large asymmetrical metal roof. It had a late 70s or early 80s look to it, and this became our Calabasas exterior.
What was your favorite space to design this season?
Honestly, it is hard to narrow it down to just one. Recreating Spago and Dominick Dunn’s suite at the Chateau was rewarding because of the history attached to them. Period sets are always a challenge I enjoy. Live Entertainment, where Jose worked, was fun because of the bold colors we used. With any set, the challenge is to create something with authenticity and historical accuracy to serve the story. I enjoy that process.