Interesting, where do you get those numbers from?
However, with an almost unlimited free edition (most important: commercially useable free edition) Fusion from BMD will quickly gain a lot of additional users/traction in the market. Fusion never existed on MAC and Linux before, so Nuke was the only way to go...
Comparing the pro's and con's Fusion will win over Nuke for most users, especially when considering price/performance.
Clearly there are things in Nuke that are missing or more complex in Fusion. But the opposite is true as well.
Over here we do VFX work in Fusion since nearly 25 years and I have yet to find a job that we can't handle in Fusion but could have handled in Nuke instead. Nukes strongest point in the past few years was the aggressive marketing (due to a lot of investors money). Now with BMD being one of the most aggressively marketing companies that might quickly change. See what happend to the grading industry with the acquisiton of DaVinci.
In a strongly changing VFX world, where cost pressure is often a deciding point on "to be or not to be" - Fusion is currently more appealing than its expensive counterpart Nuke.
And the only reason there is a "free" Nuke was the fact that BMD announced Fusion for free. The tricky point is what one can do with these and if you can use it commercially. For me, Nuke free is nothing else than a limited use "learning edition". Something that Eyeon essentially had since decades before getting acquired by BMD.
Multiple times faster on many projects. True multi threading, render farm computing (pro version), GPU rendering for several effects, efficient memory handling.
We have seen projects coming in from customers, done originally in AE. They consulted us because AE told them 500 hours of rendering blowing their deadlines. We rebuild the whole thing in Fusion in a few hours and rendered in 2 hours. Its not always THAT extreme, of course not. But the idication is: Complex stuff is handled way faster in Fusion than in AE.
Quite the opposite. If you do complex effects, it sooo much easier to track what you are actually doing in a node based editor than it AE.
Each single node can (optionally, if enabled) show an image of what it is currently doing. That way you can quickly understand the "flow". In fact, node based is nothing else than the visualized flow chart of the steps you do to make up your final composited image.
Check out the free edition and see why its such a useful tool. We use it since nearly 25 years over here...!!!
you calculations has one wrong point: In the thater bill you count the snacks into the bill, while at home you have 50$ for the film alone - so your food and drink is extra payments...
Anyhow, for me a theater trip is either 5 tickes (family) or I have to find a "baby sitter". 5 persons plus snacks and drinks is easly over 70 Euros over here. So currently we prefer to buy BluRay for our home cinema. That cuts cost at least half, mostly 1/3rd or 1/4th compared to the cinema itself. And we can repeat if we like, we can stop if we need - watch making ofs etc.
As a cinema guy that reality hurts sometimes and I really like going to the theater. However, until children are old enough its the situation I am faced with (and many others too).
For young poeple, the theater is definetly the better option:
- no need for an expensive home cinema investment
- get out with your friends
- watch true 12 bit and possibly ATMOS sound (hard to find in home cinemas)
Is it just me or would 2 cameras on a hexagonal arrangement plus a top and bottom camera not count up to 14 cameras in total?
And the image seems to show a pentagonal arrangement of 5 * 2 cameras plus top and bottom, counting up to 12.
I know I can be picky ;-)
Good inside from a real projects - even if someone is not sooo with cats!
there no "best", but only ONE naming convention to be used in digital cinema. It has been created and is maintained by the ISDCF members and regular meeting participants (including me) and can be found here:
In future this naming convention might eventually become obsolete, when full text XML description becomes fully standardized and gets implemented in the player / TMS systems for the projectionist to use. For the time being, please refer to the above naming convention (and ONLY to this one).