What about Nikon, eh?
If there is something I have excelled at, it's exactly this. And I can prove it. The audio track for this 28 minute film is E-N-T-I-R-E-L-Y done in post, using foley, sound design, and an insane amount of patience and effort. Every footstep, every cloth rustle, every breath, everything. All done right on the timeline, in Vegas Pro, using lots of effects on individual clips, as well as on the 30+ audio tracks. If I wouldn't be so goddamn lazy and depressed, I think I could teach people how to make stuff sound right (or at least less fake), I've learned so much through trial and error working on this for years. YouTube link: bit.ly/taxpayerredux
WOW. This is the first Vegas Pro article on NFS. I championed this software for YEARS on the NFS forums, much to the ridicule of most. I kept asking everybody why even Sony's CATALYST software got NFS attention, but Vegas Pro, one of the most revolutionary NLEs out there, was completely ignored...
I was involved in its development. Last year I decided to abandon this quest, as the Color module I had envisioned and researched for a month for V17 was deemed "too ambitious", and it seemed that VP was never going to be taken seriously.
And yet, I see this post. I can't help but smile, albeit bitterly. Too bad it's poorly written, has no insight, and starts off with an error: "For those who remember Sony Creative Software releasing the first version of Vegas back in 2006, kudos to you." Actually, the first version of Sony Vegas was released in 2003. And Sonic Foundry released the first Vegas with video capabilities (Vegas Video) back in 2000.
"Pretentious" is too light a word for this film. Sure it had nice, textury visuals, editing, set extensions and sound design. But the whole idea is undercooked to say the least.
Way, way too expensive. In a world where the BMPCC6K is 2500$, you simply can't justify shelling 6 TIMES as much on this. Twice as much? Sure. Three times as much? Okay, fair enough. Four times? I dunno... MAYBE?! But 6 (SIX) times as much? No. Just no.
Thanks, man! Yes, I suspect the lack of Mac compatibility has been a major downside, too. It ought to be rewritten from scratch, and ported to OSX and maybe even Linux too. But at this point, a crowdfunding campaign would make the most sense.