Andrew
NFS Score
106
(Sophomore)
Article Comment
–
How Mark Korven Avoided the Temptations of Temp Music to Score 'The Witch'
4 years ago
This was really, really great. I recommend watching the videos. Amazing composer and custom instruments
Article Comment
–
Sony Wants to Make HDR Painless—Here's How
5 years ago
Yep, first thing I thought was, "Hey, I'm sure that was in a Dave Dugdale tutorial some time back"
Article Comment
–
Cool Off Your Camera with New Ikan Cages
5 years ago
Now that's why we read the comments, nicely written
Article Comment
–
Introducing Boardfish, a Storyboard App That Doesn't Suck
6 years ago
I recommend boords.com - very simple and quick to use
Article Comment
–
Get Studio Reference Quality on Your Monitor for a Tenth of the Price
6 years ago
I have the 55in version of this and wow, it's a stunning image. HDR footage looks really amazing - just so little content currently. Very glad to read the article and see that it's a worthy reference monitor!
I saw both Hobbit 48fps 3D and Gemini Man 120fps 3D. Really didn't like Hobbit, but I may have been reacting to the 3D glasses which felt cheap and the whole experience was a mess. Gemini Man I felt was not amazing on an artistic level, but on a technical level I was actually surprised by how I enjoyed the high frame rate. The film did to some extent feel like an advert/experiment for HFR 3D, with some shots just for wow factor (but little impact on storytelling). I agree with Cameron that HFR is a good tool for those quick pans or strobing moments, they annoy me no end in films; I would personally make a film like this at 24fps for most of it for that cinematic alternate reality feel, and incorporate 48fps to reduce strobing artefacts on a per shot basis, but with 24fps motion blur. The motion blur is a critical element of it and I feel that some people forget about it when discussing HFR. However for this approach you do have to project it in 48fps in order for it to have any effect.