I'm going to assume if it can do 4K 60p at 10bit, it'll be 240 at 10bit, but we'll see.
With the 3rd party tools for X, you could easily export out your timelines as an Excel sheet, that gives timecode, transcriptions, notes, select ranges etc. If your editor wanted to use Premiere, you could do an assembly in X and XML to Premiere. Not as clean, and you lose some benefits doing it in X natively, but there are options.
If she had used FCP X, a good majority of her workflow could've been done natively in app, since it's a database with a timeline. Favourites and keyword ranges along with notes inside of those keywords for transcriptions is searchable and filterable. She could've used favourites to create string outs (or use Lumberjack/Lumberyard) for her editor to just put in the timeline. Ah well, what's done is done. I know for sure she would've saved a lot more money had she used X.
Absolutely. It's a fantastic NLE. Possible one of the only *true* non-linear editing applications on the market (look online and see discussions, it's interesting).
I'm leaving the Adobe-sphere for FCPX, Motion, Affinity products and Fusion. Great, and very often better, alternatives to the Creative Cloud suite, and, no subscription!
I'm going to repeat myself. Educate yourselves. Seen as all of you seem to have very little education on FCPX. It IS being used, and the user base is growing
"Apple would like you to update to Final Cut X, its newer editing application that initially disappointed professionals but has slowly beem regaining some of the ground lost. "
Is this the only coverage of the features FCPX has that could benefit a majority of editors? The last time you covered FCPX you belittled it (same author too).
I have no idea what your issues or concerns are with FCPX, but it's pleased many professionals since day one. Either report without bias or just stop writing these articles that really don't give anyone an answer to the problem.