Hi Toby, and thank you for sharing your story! The inspiration couldn't have come at a better time for me as I'm finding myself pigeon-holed into more and more editing jobs for a steady paycheck even though I'm primarily a shooter. This is was a great reminder to stay the course and turn down jobs that lead me astray. Wish you the best in your newly found career and thanks again! Also, I'm a huge BMW fan and I made a spec spot as well years ago, so this article hit even closer to home. Loved your spec spot.
I think this is just a case of mis-labeling. The NFS title for the article implies that we are actually going to learn something. The video doesn't really provide any editorial knowledge, it merely describes what most of us already know. so really the article should be labeled "What is editing?" or something basic like that. The guy could have at least broken down his edits to reinforce the points he was making cause right now it's just a bunch of bb sizzles intercut with a talking head. The whole piece is very "look at how cool my editing is" and less "here's how to make your edits better" which is what I was expecting from the beginning.
Just checked out some footage shot with this camera after reading this article, it looks very video-ey and has severe rolling shutter. I guess this'd be cool in a vlogging scenario or for some other youtube content. Not a cinema look for sure.
Great advice! Chase soft light sources with flags to give you more control of your contrast ratio. Nothing worse than bouncing a hard source into a bead board and watching it fill the room with unintended ambient light.
Great advice! Thanks for posting this. Another tip, especially for long form projects is to allow time for premiere to just build peak files. If you try to edit while premiere builds PKFs, the system will drag for as long as it needs to and playback becomes difficult.
Sorry for being a jerk but this video should just be called premiere 101. These are everyday tasks, not really problems. Now if someone can just tell me why premiere just spent a day and a half building peak files and there's still no waveforms on the timeline that'd be great.