Actually it was devised by Jordan Croenweth at the request of Ridley Scott. There are several references to how this came about including links in our blog post on the eye-light here: http://www.sandpointfilmmakers.net/filmmaking/blade-runner-lighting-exer... I researched this topic heavily before we attempted our eye-light exercise... end result can be viewed here: https://youtu.be/NOHxE5yfbIg
We actually explored exactly how to pull off the eye-effect in Blade Runner and shot a scene that mimics the original Rachael interview for anyone who is interested: https://youtu.be/NOHxE5yfbIg
So, how can we see the film? I did not see any links to where it can be watched in the article.
I love your comment in the article about never feeling rushed to a shot. You were able to capture exactly what you wanted and never compromised. That is truly rare! I think that better performances are what gives films their magic and being rushed always seems to suck those special moments from the set. The new technology really is creating different ways of filming. I had a friend in the industry tell me that I needed to have a minimum of 7 crew members to get anything of quality. But, pairing down to the bare minimum is the only way I could every know what I could do without... and the answer is, I can do without a lot. Hat tip to you for completing this feature film on such a limited budget! Nice work.
A great read! I have been doing a similar form of shooting recently and it is nice to another filmmaker embracing the idea that less is more. I also find that less crew = less distraction for the actors allowing them to be more present during the filming.
Just an FYI, you do not need "Apple Motion" to do the moving of individual storyboard characters. Simply insert a placeholder with only a background and then add your characters one-at-a-time on top of the background placeholder. Just be sure your characters have the background set to "none" in the inspector and also be sure they are placed on top of the background layer. You can then move the positions of each character that you add individually without all the messing around in Motion. Cheers!