I have HEARD (only heard, cannot confirm nor can we support) of people booting windows off Mac and making it work. Still needs an NVidia GPU though. You could always try it with the free download.
That is correct, he would actually be 136! Nice find, and as an old school GI Joe fan, nice reference... Seriously how did I miss that one? I could have sworn someone told me that a few weeks back and it has been stuck in my head and I thought - "hey this is a special day let's have a sale" - so there you go.
On some of the other comments on which noise reducer is best, I will let you guys test and compare, as I already know. One big difference with ours is that this is not a set of simple noise reduction filters, but a high grade science that took years to evolve - this is why it is trusted in major restoration houses and on major titles. It was very difficult to port, and requires ridiculous compute cycles unlike anything else we do - which is why we are still a bit hamstrung to GPUs and windows, I'm afraid.
Ahh grain - well, we do it differently is all I can say. A long time ago (ca. 2005) our grain modeler was "actual grain" overlays from film scans, but that approach does not look right - it looks synthetic. So we developed our grain as micropools of dancing elements, through which the colors are "developed" like real film. And we patented it. Let's put it this way - a lot of studio blue ray DVD remasters of films use our grain because it looks more realistic. If you guys want, we could put on a class on how to exactly match any film grain you want, because "Matter" can do that, it just takes a little energy, but it is well worth it to create those libraries. If that is interesting, post here - we will come back and check soon.
OK that's it. Sale goes for another 40 hours or so. Happy 100th - doh - 136 Einstein - we miss you!