Hey, so I see people saying this a lot about this video. I'm not 100% sure but I believe they're referring to the vertical bar that shows where the hue you're aiming for is, or the luma, etc. I don't think they're specifically saying that the curves are innovative, but that the guidelines are. I haven't used final cut 10, but I haven't seen that particular part before.
Wow he coined the term swell?? Who knew?
I don't mean to diminish the issues you guys have but is there a reason why you don't just go for a beefier GPU if CPUs aren't working for you? I don't know the real reason but I assume the render pipeline has changed and they found there were more universal performance improvements when using GPUs across platforms than CPUs. And to my understanding Quadro cards don't really do anything when it comes to programs like AE and Premier, etc. Different architecture.
Again just curious.
I did that years ago for our feature's kickstarter campaign. We made a trailer first to "sell it" if you will, and show people what we were trying to do.
Either grab some friends and a dslr camera and do it yourself, or contact local film people in your area. Choose some fun scenes or things that show your story or characters, and go for it.
I'm not a huge fan of the grade, which might be what's putting me off it, but I don't see anything particularly worthwhile about this shoot other than a fun experiment. (Other than the low-light and sharpness, it reminds me of something that would be shot on a t2i)
But also, imagine going back 140 years and telling some photographer your camera and lens kit and then saying, "but I'd rather use your lense cus it's cool". They'd probably get pissed off and prefer to trade.
To be fair, I haven't used Resolve for much more than color at this point, but I think the way Adobe handles audio and color now is pretty solid. The way you can quickly remove hums or other frequencies, add compression and dynamic processing, etc etc, or just send it round trip to Audition is very solid. And Lumetri is very solid as well. Nowhere close to Resolve, obviously, but for quick jobs where you need to be able to show it from the start and make changes as you go, it works well and it's pretty powerful. I do wish you could stack lumetri effects, or do power window like masking within the panel instead of adding it through the effects panel etc, but usually I feel like most people just haven't taken the time to really explore this features.