VR is not gonna kill anything, for artists it's simply another arrow in the storytelling quiver. Like any visual technology starting with the first cave painting, it's value will be determined by how well creatives use it to tell their stories.
I saw the premiere back in '77. The projector broke down at the scene just before the Millennium Falcon was launching into hyperdrive, plunging the theater into darkness, and then restarted a few seconds later. The audience went berserk with cheers like it was the winning touchdown at the superbowl. It was awesome.
83. Never buy cheap shoes.
Classic John Carpenter movie music. And I like the pointy-finger bit @ 2:45.
A clever director is key, but technology also enables those exciting shots that were much more difficult with 60's-era camera gear. What is more impressive to me is the level of irresponsibility of those directors that shot their chase scenes guerilla-style on wide open, unsecured streets.
Of course newer action films are going to benefit from advances in technology that will make their chase scenes "better". If you're going to compare films you have to consider the resources available at that time. In that context, they are all great chases. It's like saying my 2015 Mustang is better than a 1968 Mustang because it has GPS.