A big part of "experience" is just picking up hundreds of little tips like this, making your life easier.
I know what I'm going to be doing with my gear bags tomorrow...
"I don't know how other people deal with this. I feel so out of control and sometimes I feel played with.
Any tips on handing this sort of thing?"
Have a limited re-edit clause in your contract.
Eg: there will be a maximum of 3 revisions. Any additional revisions will cost $X each.
Is it really fair to say "choose 3D over 2D" when most of the time the showings are 3D, except for that one showing at a really crappy time.
And sometimes when you do schedule your day around the 2D showing, you show up and it's in 3D anyway?
"i was telling the footage what to do, rather than the footage telling me"
What a brilliant way to look at it!
But thinking about that too much makes me realize how far I have to go before I can consider myself a competent editor...
During his appearing on a 'Freakonomics' podcast, Gladwell clarified his point about the 10,000 rule. He believes it has been widely misinterpreted.
The larger point that Gladwell was attempting to make was the success comes from a community, not an individual, and for an individual to be able to dedicate 10,000 hours to deliberate practice, a lot of other people must be there in the background, supporting all the other aspects of life that would be neglected to allow for that kind of practice.
Secondly, deliberate practice is significantly different from doing. Playing the same riff endlessly isn't going to make me better; timing myself and going faster and faster each time, or adding more notes will. There has to be a concentrated effort to improve.
Does that mean I could, for example, have a green screen and a magenta screen in the same shot, and key out both to separate video channels?