Chris, scriptwriting (story) and acting are not 100% of film making. Otherwise cinematography would not be a profession and DPs would just make minimum wage. There is a technical aspect as well, that audiences do care about even though they may have an easier time talking about story in detail, which may mislead people like you into thinking that's all they care about.
Well no, it's not. Cell phone viewing of video constitutes between 1 percent and 2 percent of total video viewing time, for those under 35. For most over 35 that number drops down to around zero. This iphone video watching thing is an urban myth.
That said most people use 1080 screens to watch TV and movies and ads. 4K still a small part of the market. Limitations of human vision are also a factor. Human eyes can see a HUGE difference between SD and 720P, a small one between 720 and 1080, and at comfortable seating distances, none between 1080 and 4K.
Problem is lack of knobs for many functions - as knobs are not re-assigned, they only do one limited thing. So no knobs for secondaries or anything other than basic grading, and still lots of mouse use.
Other huge problem is it only works with Resolve, not Premiere or any other software.
Personally Id rather save up and get something from Tangent (if I didn't already have Tangent panels)
Build quality on Tangent products is also great.
No OLPF means this camera, like all BM products, will automatically add 5-10 years of age to the skin of all your actors.
The camera is about 1-3% of your budget. You are filming all your hard work, investment in actors, locations, crew, etc. with that camera. You are a fool to skimp on the camera.
This is an idiotic discussion. VR is fun for some things sometimes, just like 3D or CircleVision - nothing more. Anyone who thinks it will replace 2D cinema reminds me of the cretins who thought that inter-active CD roms would fully replace linear storytelling back in 1990s, or that online dating would completely replace dating, or that.... The list goes on. A significant chunk of the audience can't tolerate Vr because it gives them motion sickness - even the latest and greatest high frame rate devices. I would say a vast majority only enjoy it in small doses.
I think it's cool, just like I think roller coasters are cool. It will have its place in media culture - but a limited place.