» Posts Tagged ‘gaming’
It’s clear that cinematography is changing, both from technological and aesthetic perspectives. Images are being created in new, oftentimes fascinating ways, and the role of the cinematographer is evolving at a rapid pace. Cinematographers are now being included in the extensive visual effects processes that dominate contemporary Hollywood — although the extent to which some cinematographers are actually involved is hotly debated. All of this means that the future of cinematography as we know it today is an exciting, albeit uncertain one. However, there’s one area that might provide a new outlet for the cinematographers of tomorrow: video games. More »
With the sixth instalment of The Fast and the Furious franchise racking up a dizzying $788K+ worldwide gross earlier this year and an epidemic of sick days befalling the globe upon the release of Grand Theft Auto V, it’s clear that fast cars (and Vin Diesel) have somewhat of a large, content hungry fan base. Not being a gearhead myself, it’s a part of entertainment culture that’s largely passed me by — that is until The Andys and Unit Image’s adrenaline pumping trailer for Ubisoft’s The Crew slammed into my eyeballs at full speed and had me itching to jump behind the wheel. Strap in and ride shotgun after the jump. More »
If you were taken by the film noir aesthetics and overall cinematic atmosphere of Playdead’s award winning computer game Limbo, then the cautionary tale Between Beasts from Swedish filmmaker Jesper Eriksson will feel like a welcome return to that monochrome world of danger and beauty. Get acquainted and watch the film after the jump: More »
Aside from the occasional distractions to be found on my phone and a lifelong love of Street Fighter II, I’m about as far from a gamer as you can get, which perhaps explains why I was completely unaware that developer Arkane Studios and publisher Bethesda Softworks were launching the new stealth action adventure game Dishonored next week. What did make me take notice, however, was the craftmanship of The Tales From Dunwall, a prequel webisode series, eerily narrated by Chloe Moretz over Daniel Licht’s haunting score. Comprising The Awakening, The Hand That Feeds, and In the Mind of Madness, digital creatives Psyop firmly set the tone of revenge as a cure to life’s woes which forms the spin of the game world narrative: More »
In case you missed it, Microsoft’s motion-sensing add-on to their Xbox 360 gaming console, Microsoft Kinect, launched this week. Word on the street is the software giant is spending $400 million just to promote the device — more than the entire budget of Avatar, depending on who you ask. More than just a Nintendo Wii rip-off, however, the Kinect portends major changes to come in natural user interfaces as well as a further push into online video distribution by Microsoft (relevant disclosure: we had a Non-Disclosure Agreement with Microsoft last year regarding our project 3rd Rail. Oops, was I not supposed to disclose that?). More »
I have played one video game in four years; I’m not a gamer per se. But the ongoing revolution in social and casual games has been hard to miss, from watching my little cousins playing Club Penguin to the irrepressible Facebook invites I’m always getting for Mafia Wars. To date social games have been used as part of a feature film’s marketing campaign (most recent example: The Crazies), but they will become increasingly integrated into the core story. I’m already working on a social game as an integral component of my next project.
Watch it all the way to the end, as his final point is worth the half hour on its own. And if you think it’s just a thrown-in feel-good ending, the success of Nike Plus (sidebar) and more recent entrant Fitbit is living proof of socialization’s effectiveness when it comes to modifying real-world behavior.
According to the New York Times review, the new Playstation 3 game Heavy Rain offers “a glimpse of the future of interactive entertainment, a future when characterization, writing and emotional connection are more important than combat mechanics.”
Another tidbit from the Times review: the script for Heavy Rain was over 2,000 pages long.
As a storyteller I’m less interested in the skill and coordination aspect of videogames, and more interested in the choices one has to make as a player/participant in interactive movies. The rest of the reviews of the game/movie are also overwhelmingly positive, and I look forward to playing/watching (I guess I should I just say “experiencing”) it.