September 8, 2016

Behind-the-Scenes Video Shows Stunning VFX Footage from 'The Force Awakens'

force Awakens VFX Star Wars Reel ILM Lucas
This behind-the-scenes video from Industrial Light & Magic shows just how the VFX wizards behind Star Wars:The Force Awakens created the amazing alien worlds and technology that wowed audiences.

Star Wars: The Force Awakensthe most recent entry in the ever-fecund franchise, featured some of the most impressive VFX ever shown on screen. And now, Industrial Light & Magic, George Lucas' VFX and animation studio (well, technically it's a subsidiary of Lucasfilm, but there's no need to be pedantic here) has released this amazing video showing just how they did it:  

On their YouTube channel, ILM Visual FX said,

Star Wars: The Force Awakens...gave us the opportunity to once again push the boundaries of what is possible in character animation and visual effects while combining cutting edge practical effects and physical sets. ILM studios in San Francisco, Singapore, Vancouver and London each contributed to the film effects as did our partners Hybride, Base FX and Virtuos.

This is a rare treat for fans, a chance to get a behind-the-scenes glimpse at how the Star Wars sausage is made—as it were. Enjoy!       

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3 Comments

J.J really wanted to push for Jar Jar Binks to be the main villian so the studio took over and put Adam Driver's face on him. Truly a shame if you ask me. They should honor the director's intention. That's why J.J said "I hate star wars and they're stupid"
Truly inspiring. ILM puts hours into frames that flip by like nothing. Animation deserves more respect.

September 8, 2016 at 5:38PM

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Filmbaker
Writer/Director
355

It's amazing how they build everything inside and out. They don't just animate what the audience is going to see.

September 8, 2016 at 9:16PM

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Ricardo Nunez
Wannabe Cinematographer
119

It is more practical in the long run to build everything once (inside and out) than building the objects for only the things that are shown shot-by-shot. This way the director and animators have more room in post to decide the angle of view and make changes on the fly and not having to go back and forth with the 3D-modeling department. And since there is a trilogy coming - thinking "long run" is the key to make the coming post-production pipeline more fluent since the initial work is already done.

September 19, 2016 at 2:57AM

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Joonas Nieminen
Cinematographer and editor
99