davinci-resolveRED has held back for quite some time letting other manufacturers use 3rd-party hardware acceleration in their software with RED's proprietary .R3D codec, but that time has now passed. In the new 10.1.3 update for Blackmagic's DaVinci Resolve, GPU acceleration is now supported with RED files, which will mean faster workflows for anyone not already using a ROCKET or ROCKET-X card from RED.

Here are the new features in the release:

  • Color page GUI performance improvement when using Mavericks
  • Update to RED SDK 4.6, which includes support for Dragon OLPF and Rocket-X when using RED ONE clips
  • GPU debayer Preferences option for RED RAW clips
  • Support for 'Content Kind' selected in the DCP composition name dialog
  • Stereo Decision List import for ColorTrace

This update is available for both the full version of Resolve and Resolve Lite, and works with Windows, Mac, and Linux. Resolve Lite does allow for GPU acceleration now (something that was only in the full version previously), but you can only use one GPU at a time for acceleration, so if you don't plan on buying the full version of Resolve, two GPUs aren't all that useful (it will use the other one for non-processing duties).

If you're one of 10 people in the world working with RED DRAGON footage on a daily basis, they've also got support for the new OLPF we mentioned before, and if you happen to still be working with the RED ONE, those files will now be usable with the new ROCKET-X.

To download the update, head on over to the Blackmagic website.

Link: Blackmagic Support Page