Video: The Making of the VFX for the Fiery Demon Souls in 'I, Frankenstein'

First, here's the trailer to I, Frankenstein. (You can catch Cutting Edge's VFX contribution about 40 seconds in.)
Even if I, Frankenstein wasn't your cup o' tea as a movie, there is still plenty to learn from the work of the visual effects artists, including those from Cutting Edge, which was tasked with creating the look of the demon soul descensions and body destructions. They created all of the 3D VFX in Houdini (rendering in Mantra), the 3D models in Maya, Zbrush, and 3dcoat, and finally, Nuke for compositing. 116 shots were made in all, which required digital doubles, matte painting, wire removals, and more.
One of the coolest aspects of Cutting Edge's work on this movie is their approach and thought process on the descension effects. As VFX Supervisor Rangi Sutton explains, a delicate balance needed to be achieved when designing the demon souls. On one hand, the designers wanted them too look dynamic, wild, and crazy, but on the other, they didn't want the energy to come off as a fiery explosion. As he says in the video:
They had to have the dynamic that fire has without being fire. It had to be spirit stuff. And it also had to be -- not just a thing blowing up, but a natural spirit with some sort of desire not to be sucked back to hell.
Their process is definitely engaging, and they walk you through the whole thing in their video below:
What do you think about the visual effects of the demon souls? About Cutting Edge's approach to the VFX in the film? Share your thoughts about the making-of video in the comments below!
Link: I, Frankenstein: Making-of -- Cutting Edge










