September 28, 2017

GoPro Unleashes Fusion, a 5.2K VR Camera That Fits in Your Pocket

GoPro doesn't want you to just capture virtual reality with the Fusion. It wants you to relive the real thing.

At NAB back in April, GoPro announced that they were entering the VR camera market with their 360-degree spherical camera, Fusion. Information about this interesting little camera was virtually non-existent, but now that GoPro has taken it out of its pilot program, we're able to catch a glimpse at the whole enchilada, including specs, price, availability, and test footage that might very well knock your socks off.

Fusion boasts 5.2K resolution, powerful gimbal-like image stabilization in-camera, and spherical surround sound. It's also waterproof at up to 16-feet, has a voice command feature, and works with the GoPro app so you can preview your shots and stitch them together right on your phone. Oh, and did I mention that it doesn't look like a ball of cameras glued together?

The compact design is definitely a welcomed change from traditional (bulky) spherical cameras. Cameras on both sides of the housing not only make the body itself more manageable when in use, but it allows you to capture incredible angles and makes stitching more simple and accurate, as well. Not only that, but it's waterproof and mountable, which means you can take it pretty much anywhere that you've taken your GoPro.

Here's a look at what a Fusion VR video looks like:

But perhaps the biggest selling point for this VR camera, other than its unique build and 5.2K capability, is its versatility. It's quite clear that Fusion was designed to be more than a VR camera; it was designed to be a...life...capturing...device. (Marketing isn't my strong suit.) Fusion's OverCapture feature, which is what GoPro seems to be most excited about, allows you to "take spherical content and frame it to traditional video." Because you're capturing everything at once, you're able to go through your footage and select the angles you like best. 

Take a look at this video to get a better idea of what OverCapture does:

Technical Specifications

  • 5.2K resolution
  • OverCapture feature
  • Gimbal-like image stabilization
  • Spherical surround sound
  • Waterproof at up to 16-feet
  • Voice command
  • GoPro app 
  • Wi-Fi and Bluetooth connectivity
  • Price: $699
  • Availability: November 30th 2017

Head on over to GoPro to learn more about Fusion    

Your Comment

8 Comments

VR is a gimmick that will fade like 3D has, but overcapture looks like it can make for interesting images in standard framing.

September 28, 2017 at 8:56PM

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Jamie LeJeune
Director of Photography
309

I agree, this won't last long. I can't even get thru the 1 minute video without being tired of the effect.

September 29, 2017 at 6:36AM, Edited September 29, 6:36AM

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On the contrary, vr is the tech that will make 3D actually meaningfull. Will it replace narative 2d films? No. Will it become its own segment of content? I think so. Sports, events, education, and even science will drive this especially as phones become more powerful. Vr has the backing of almost every major tech company (samsung, google, facebook, apple, microsoft etc). 3D never had that kind of support

September 29, 2017 at 6:41AM

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I think it really depends on the context. It's hard to imagine how they will ever be able to make VR work for the majority of narrative films. After all, your audience can be looking anywhere instead of where you want them to look. It's possible that audiences and filmmakers will learn how to play along eventually.

On the other hand, VR will be very popular for other types of video work, like Kevin said. Some subset of sports, events, documentary, education, etc could really benefit from the ability to be completely transported to another place when viewing through a VR display. Watching VR on a regular monitor sucks though.

September 29, 2017 at 12:46PM

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Shen
410

I can't wait for some theater VR. It's like I'm sitting in a movie theater but I'm at home. Splendid.

September 29, 2017 at 2:54PM

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Alex Alva
1604

Disneyland use the to have one in the 90's. The attraction is no longer, which is probably telling of the future of VR...

October 3, 2017 at 1:57AM

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K W
682

Love the footage but I can't see how 5.2k spread out over 360 degrees won't introduce serious screen door effect in VR. I agree with previous comment that I'm more excited for this in standard framing--and this is coming from someone who's incredibly excited by the potential of VR.

September 29, 2017 at 3:34PM

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J Robbins
722

5.2K is not enough to provide an HD view when split up across 360 degrees, you need at least 6k and from a decent sensor to get decent video. We use an 8 gopro rig each shooting at 2k (thats 16k total)and the result is still in the good enough region, mainly due to sensor used.

Where I am there's a niche market that's growing for "professional" VR productions which we haven't seen before especially in real estate , hotels and tourism, mainly due to ease of accessibility nowadays.

March 10, 2018 at 11:03AM, Edited March 10, 11:05AM

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