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	<title>Comments on: Seen: Heavy Rain</title>
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	<description>NoFilmSchool is a site for DIY filmmakers and independent creatives.</description>
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		<title>By: ‘L.A. Noire’ Looks to Blur Further the Line Between Movie and Game &#171; FOCUS PULLER</title>
		<link>http://nofilmschool.com/2010/03/seen-heavy-rain/comment-page-1/#comment-68427</link>
		<dc:creator>‘L.A. Noire’ Looks to Blur Further the Line Between Movie and Game &#171; FOCUS PULLER</dc:creator>
		<pubDate>Tue, 28 Dec 2010 14:31:10 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=1816#comment-68427</guid>
		<description>[...] Heavy Rain (pictured) was also billed as an &#8220;interactive movie,&#8221; players were reportedly stuck on [...]</description>
		<content:encoded><![CDATA[<p>[...] Heavy Rain (pictured) was also billed as an &#8220;interactive movie,&#8221; players were reportedly stuck on [...]</p>
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		<title>By: &#8216;L.A. Noire&#8217; Looks to Blur Further the Line Between Movie and Game - NoFilmSchool</title>
		<link>http://nofilmschool.com/2010/03/seen-heavy-rain/comment-page-1/#comment-68410</link>
		<dc:creator>&#8216;L.A. Noire&#8217; Looks to Blur Further the Line Between Movie and Game - NoFilmSchool</dc:creator>
		<pubDate>Mon, 27 Dec 2010 14:34:33 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=1816#comment-68410</guid>
		<description>[...] Heavy Rain (pictured) was also billed as an &#8220;interactive movie,&#8221; players were reportedly stuck on [...]</description>
		<content:encoded><![CDATA[<p>[...] Heavy Rain (pictured) was also billed as an &#8220;interactive movie,&#8221; players were reportedly stuck on [...]</p>
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		<title>By: Mark</title>
		<link>http://nofilmschool.com/2010/03/seen-heavy-rain/comment-page-1/#comment-66610</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Fri, 12 Nov 2010 05:12:52 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=1816#comment-66610</guid>
		<description>Deus-ex a game well ahead of its time was one of the early pioneers in interactive entertainment. The writing, character development, emotional and intellectual involvement  was top of the line.</description>
		<content:encoded><![CDATA[<p>Deus-ex a game well ahead of its time was one of the early pioneers in interactive entertainment. The writing, character development, emotional and intellectual involvement  was top of the line.</p>
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		<title>By: What Could the Xbox Kinect Mean for the Future of Storytelling? - NoFilmSchool</title>
		<link>http://nofilmschool.com/2010/03/seen-heavy-rain/comment-page-1/#comment-66476</link>
		<dc:creator>What Could the Xbox Kinect Mean for the Future of Storytelling? - NoFilmSchool</dc:creator>
		<pubDate>Sat, 06 Nov 2010 18:13:46 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=1816#comment-66476</guid>
		<description>[...] will enable when it comes to the next generation of &#8220;interactive movie&#8221; games like Heavy Rain. Because while the Kinect seems like a step back for navigation of interfaces (Gizmodo notes it [...]</description>
		<content:encoded><![CDATA[<p>[...] will enable when it comes to the next generation of &#8220;interactive movie&#8221; games like Heavy Rain. Because while the Kinect seems like a step back for navigation of interfaces (Gizmodo notes it [...]</p>
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		<title>By: Von Bilka</title>
		<link>http://nofilmschool.com/2010/03/seen-heavy-rain/comment-page-1/#comment-63899</link>
		<dc:creator>Von Bilka</dc:creator>
		<pubDate>Tue, 02 Mar 2010 20:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=1816#comment-63899</guid>
		<description>Let&#039;s make a choose your own adventure dvd.</description>
		<content:encoded><![CDATA[<p>Let&#8217;s make a choose your own adventure dvd.</p>
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		<title>By: Ryan</title>
		<link>http://nofilmschool.com/2010/03/seen-heavy-rain/comment-page-1/#comment-63898</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 02 Mar 2010 17:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=1816#comment-63898</guid>
		<description>Interesting. I&#039;ll refrain from reading the whole article due to &quot;spoilers,&quot; but I think the important thing to look at is the vision rather than the execution. Regardless of whether Heavy Rain&#039;s reach exceeds its grasp, imagine the same tech with a GREAT story -- not just by videogame standards, but by film standards -- combined with a truly branching storyline dependent upon a player&#039;s choices (instead of smaller interactions along a linear timeline). Not just different endings, but different paths entirely. Kind of like, you know, life.

Thanks for the link.</description>
		<content:encoded><![CDATA[<p>Interesting. I&#8217;ll refrain from reading the whole article due to &#8220;spoilers,&#8221; but I think the important thing to look at is the vision rather than the execution. Regardless of whether Heavy Rain&#8217;s reach exceeds its grasp, imagine the same tech with a GREAT story &#8212; not just by videogame standards, but by film standards &#8212; combined with a truly branching storyline dependent upon a player&#8217;s choices (instead of smaller interactions along a linear timeline). Not just different endings, but different paths entirely. Kind of like, you know, life.</p>
<p>Thanks for the link.</p>
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		<title>By: Von Bilka</title>
		<link>http://nofilmschool.com/2010/03/seen-heavy-rain/comment-page-1/#comment-63897</link>
		<dc:creator>Von Bilka</dc:creator>
		<pubDate>Tue, 02 Mar 2010 17:37:14 +0000</pubDate>
		<guid isPermaLink="false">http://nofilmschool.com/?p=1816#comment-63897</guid>
		<description>&quot;Heavy Rain was supposed to change things. It was supposed to elevate video game story-telling above the badly-written, poorly-acted dirges we currently put up with, and give us a groundbreakingly mature, gritty, intelligent and cleverly constructed, branching storyline. It absolutely didn’t. In fact sweep aside the surface gloss of stunning looks and moving score and Heavy Rain’s plot is a shambles.&quot;
http://www.gamesradar.com/f/heavy-rains-big-plot-holes/a-20100224105436979020</description>
		<content:encoded><![CDATA[<p>&#8220;Heavy Rain was supposed to change things. It was supposed to elevate video game story-telling above the badly-written, poorly-acted dirges we currently put up with, and give us a groundbreakingly mature, gritty, intelligent and cleverly constructed, branching storyline. It absolutely didn’t. In fact sweep aside the surface gloss of stunning looks and moving score and Heavy Rain’s plot is a shambles.&#8221;<br />
<a href="http://www.gamesradar.com/f/heavy-rains-big-plot-holes/a-20100224105436979020" rel="nofollow">http://www.gamesradar.com/f/heavy-rains-big-plot-holes/a-20100224105436979020</a></p>
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