For those who nerd out on 3D visual effects, compositing and finishing, Autodesk has updated Flame with the 2017 family extension 1, the biggest add-on being new 3D scene navigation features that will help make Flame more accessible to novice users. The software has also enhanced its collaborative workflow efforts with other Autodesk programs like Maya and third-party 3D animation tools. Now through a new .FBX scene export feature, artists can export geometries, deformed surfaces and textures, as well as object animation and timing �for more collaborative workflows.

Autodesk has improved its color management for pipeline composting and multi-channel clips by simplifying the user experience. An upgraded render action enables artists to texture and light 3D scenes with creativity and accuracy. Extension 1 combines the latest in physically based rendering (PBR) with core lighting and texturing tools with a new package of 60 algorithmic substance textures.

Flame's updated multichannel (EXR) render passes can now import, conform, cache, and archive while maintaining a single clip. Batch setups are not project independent and contain all metadata with connected color workflow improvements for finishing artists. Batch effects applied in Autodesk Lustre can be rendered in the background reactor and tangent ELEMENT panes are automatically switched to the correct application. 


  • �Maya inspired� 3D scene navigation and manipulators 
  • Improved compatibility with third party 3D software
  • Enhanced pipeline integration 
  • Improved render quality
  • Better EXR handling 
  • Connected color workflow improvements 
  • Batch setups are �project independent� 

The Flame family 2017 extension 1 will be available October 13, 2016

Be sure to check out more of our IBC 2016 coverage.

Source: Autodesk