How Watson Wu Captures Your Favorite Sounds

Vintage gunshots don't grow on trees.

Have you ever watched a movie or played a video game and wondered where all the sounds came from? Well, it's not all sound libraries and foley stages. Sometimes, projects will hire a sound designer whose sole responsibility is to go out into the world and record fresh sounds. Gunshots, cannons, engines—you name it. 

Watson Wu is one of those guys, and he has hunted down sounds for Call of Duty: Modern Warfare, Assassin's Creed, and films like Baby Driver. He tells us stories from the front lines, like gathering firearm effects from antique weapon collectors in Florida. We also discuss Watson's role in creating RØDE’s new Ambisonic Sound Library, which has some of the best immersive sounds available. Plus, they're free.

We also talk about the insane challenges of obtaining roller coaster sounds and how the job of being a sound recordist, oddly enough, comes down to networking. Enjoy!

And for another interview with a sound guru, check out our chat with legend Walter Murch.

Please email us any questions at ask@nofilmschool.com!


For more, see our ongoing coverage of Sound Week 2020. 

No Film School's podcast and editorial coverage of the Sound Week 2020 is sponsored by RØDE.     

Please subscribe and rate us on iTunes,  or the podcasting app of your choice. You can listen to more from our interview podcast series here.

This episode of The No Film School Podcast was produced by George Edelman and Jeffrey Reeser.

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