In the blockbuster game world, recent multimillion-dollar releases like [easyazon-link asin="B002I0J5UQ"]L.A. Noire[/easyazon-link] (which was the first video game to play at the Tribeca Film Festival) and [easyazon-link asin="B003O6E3C8"]Portal 2[/easyazon-link] have taken videogame storytelling up a notch. If this demo of the forthcoming game BioShock Infinite is any indication, first-person shooters are packing in the action, set-pieces, ideas, and storytelling of blockbuster films -- but handing controls over to the player. And that's the whole point, right?

When watching 15 minutes of a game being played -- meaning, you have no controls yourself, and you're not watching some pre-rendered cutscene but actual gameplay -- feels like a movie, you know we're getting closer and closer to "interactive movie" status. And while I don't get a chance to play very many video games ([easyazon-link asin="B003O6E3C8"]Portal 2[/easyazon-link] being a notable, and extremely enjoyable, exception), I'm always keeping tabs on the storytelling and mechanics of the art form. There are also a lot of interesting things going on in the indie game world, with arguably more innovation taking place there than in the film world.

Those of you who get more gaming hands-on (or not, for that matter) -- what did you think of this BioShock trailer?