July 31, 2013

How to Create Your Own Textures in the Open Source 3D Program Blender

Video thumbnail for youtube video Here's How You Can Create Your Very Own Textures in Blender - No Film SchoolJust because software is free, does not mean you can't get incredible results out of it. Blender is a free 3D program that has a ton of capabilities, and it has helped create a few movies so far, including the completely open source live action film Tears of Steel. If you've done a bit of 3D work (or if you're brand new to the 3D world), and you've wanted to create some of your own textures, the tutorial below from Cgtuts+ can help you get started.

Here's a preview of the tutorial:

The tutorial:

Be sure to head on over to Cgtuts+ for more excellent tutorials that can help you get started working in 3D.

Link: Creating Your Own Textures in Blender -- Cgtuts+

Your Comment

8 Comments

Ironic how you have to use a texture to make a /new/ texture.

I would suggest finding a texture then creating a bump map, normal map, specular map, AO map...

August 1, 2013 at 1:51AM, Edited September 4, 11:21AM

4
Reply
Tyler

This. That's how it's done "normally", no pun intended. Blenders great in all but to make textures use photoshop. Learn how to create proper normal bump and spec maps. It seems counter intuitive to create textures in a 3d program, not to mention a lot of unnecessary work.

August 1, 2013 at 2:49AM, Edited September 4, 11:21AM

9
Reply
JEF

So far CrazyBump have been working fine for me. You just need to export a frame and generate your texture with the click of the button.

For those interested on 3d architecture, Andrew Price from blenderguru.com started the architecture academy, very good stuff over there.

August 1, 2013 at 2:19AM, Edited September 4, 11:21AM

7
Reply
Edgar

For some more advanced Blender stuff, I really like cgcookie.com/blender. Gotta love free software that can do some heavy lifting.

August 1, 2013 at 10:54AM, Edited September 4, 11:21AM

0
Reply
Jaksa

blender demo reel from this year siggraph
http://www.youtube.com/watch?v=1XZGulDxz9o

August 1, 2013 at 11:41AM, Edited September 4, 11:21AM

2
Reply
guto novo

+1! That was great!

August 2, 2013 at 1:08AM, Edited September 4, 11:21AM

2
Reply
Gene

I'm learning BLender. The "Track, match, blend" series are great.

August 2, 2013 at 8:09PM, Edited September 4, 11:21AM

0
Reply
maghoxfr

My current favorite tools right now are Ndo2 and Ddo by quixel.se but only if you are really serious about texturing. Knald is also really awesome and fast if you have an Nvidia GPU (knaldtech.com).

The main website that just about everyone uses for textures is cgtextures.com

August 1, 2013 at 1:27PM, Edited September 4, 11:21AM

0
Reply
Dan