May 8, 2014

Video Copilot Releases 'Ultimate Sound FX Toolkit', MotionPulse, Containing Over 2000 Sounds

Using dynamic (and believable) sound effects is absolutely essential in creating an immersive environment for our films, but oftentimes these sounds are difficult to find. This announcement from Video Copilot, however, might offer a great solution to your sound design woes. They've released MotionPulse, a collection of 2000 fully mastered, high def sound FX for motion design and editing -- 5 libraries that include machine, organic, and atmospheric sounds. They've also released ShockWave, a stock footage collection of particle animations simulated with real world physics. Continue on to find out more.

Video Copilot has long been a trusted post production resource, not only for powerful visual effects tools, but in-depth tutorials for filmmakers looking to expand their expertise. (In fact, the first steps I ever took in visual effects were taken under the guidance of Andrew Kramer.) Apart from the hundreds of great tutorials, they've also produced advanced tools, including Element 3D and JetStrike, so the introduction of a massive sound collection, as well as more particle animations, certainly piques interests, especially when they advertise MotionPulse as "the ultimate sound effects toolkit." But, whether it is or not is really up to the users, so let's take a look at what kinds of features each of these new tools contain.

MotionPulse

MotionPulse Blackbox comes in 5 separate packs: Machine, Velocity, Organic, Impact, and Signal, a collection of over 2000 sound effects in 24-bit 96KHz quality and WAV+MP3 formats. So, you've got everything from robotic, metallic sounds to whooshing, atmospheric sounds, and even liquid, impact, and glitchy sounds, as well. The cool thing about this sound collection is that sounds from each library mesh well when layered and mixed with each other, which means you could really cut down on the time it takes you to try to track down the right track for your scene -- one that can be stacked on top of your other sounds to form something cohesive. (Andrew Kramer below demonstrates this in his demo video below.)

Features

  • 5 Sound FX Libraries
  • 2000 Sound FX
  • 35 Categories
  • Fully Mastered
  • High Definition Quality Sound
  • Compatible with most post software: Premiere, After Effects, Audition, Sony Vegas, Final Cut Pro, Logic Pro
  • Mac, Linux, PC compatible
  • $149.99 (separate packs are $49.99)

https://vimeo.com/92061007

Here's a demo video with Kramer in which he familiarizes us with the features of MotionPulse, as well as how each sound functions during editing:

https://vimeo.com/94043813

ShockWave

ShockWave is digital stock footage collection of advanced particle animations, in which each element was simulated with real world physics.

Features

  • 50 HD Shockwaves (1080p @24fps)
  • Great for Visual FX or Motion Graphics
  • PreMatted for easy coloring
  • QuickTime PhotoJPG & H-264
  • HD Particle Stock Footage
  • $65

https://vimeo.com/94216941

Both MotionPulse and ShockWave come with exclusive introductory sale pricing, and if you want to bundle them, you can for $199.99, which saves you $115. I wouldn't want to overstate and say that this is "the ultimate sound effects toolkit," because, for one, I'm not sure that any set is completely comprehensive and gives you everything you'll ever need (that goes without saying), and two, I haven't actually had the chance to use it myself. But, given Video Copilot's reputation for putting out great products, I'd say this is definitely worth checking out -- even if you're awesome and make your own sound effects!

What do you think of Video Copilot's new MotionPulse and ShockWave tools? Share your thoughts in the comments below.

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Your Comment

13 Comments

These are going to be used and abused by everybody.
Make's an editor's job easier, that's for sure.

May 8, 2014 at 8:10AM, Edited September 4, 11:56AM

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cee

Definitely going to purchase the Motionpulse bundle. It's great to have some high quality sound effects to simply copy and paste for those moments when you just need that one sound and do not really want to hire a sound designer for such little work to do.

And by the way I also made my first steps in FX using Video Copilot's tutorials. That lead me to filmmaking afterwards so thank you Andrew!

May 8, 2014 at 8:11AM, Edited September 4, 11:56AM

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I always think these sorts of things are funny because, while they are high quality sound FX and whatnot, so many people jump on them and it becomes super easy to tell where they got it. Like those film burns that everyone uses.

May 8, 2014 at 8:34AM, Edited September 4, 11:56AM

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Pat

That's true. But it's likely fellow creators and users who recognize those kinds of things. Many typical clients or general audience members would probably never notice.

May 8, 2014 at 10:21AM, Edited September 4, 11:56AM

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Shawn

Yeah I hate when people at least don't try to alter things and make it their own.

May 8, 2014 at 10:50AM, Edited September 4, 11:56AM

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Jesper

True, so long as people use it as stock with no changes. In my experience, it's rare that stock media works best as-is—most sound effects I've used always need some kind of EQ work to get it just right for the given project.

As long as you're making it fit your project, there's no reason to be concerned about it being recognizable or not.

May 8, 2014 at 11:21AM, Edited September 4, 11:56AM

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Agreed BUT, as film makers we often forget that most people are not film makers, editors, etc... so the average person actually can't identify sound fx such as these especially if they are layered amongst each other. As a music producer myself, I and some other of my producer friends could often identify the origins of sounds of hit records on the radio all the way down to the patch number. It didn't matter because the average person is not a music producer so they can't tell and even if they could after we told them, they just didn't care.

May 8, 2014 at 11:59AM, Edited September 4, 11:56AM

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They are still using the Wilhelm scream today, and most people I know, even film-makers won't recognise it. I mean, we are all already so used to the the giant horn sound from sci-fi trailers. My point is, as long as you use it effectively, nobody will care.

May 8, 2014 at 8:11PM, Edited September 4, 11:56AM

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Matt

Agreed, It actually is fun to watch for in a film, like an inside joke. I love when I am watching a scene and recognize the scream.

May 21, 2014 at 1:54AM, Edited September 4, 11:56AM

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Dandy trooper

There's a COUPON CODE option when you make checkout.

It would nice to have a discount, can you provide a coupon for NoFilmSchool readers/buyers?

That would be awesome! :)

Thank you.

May 8, 2014 at 11:29AM, Edited September 4, 11:56AM

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Jean

The price seems right for a kit that could be very useful for cliched trailer creation. But then again: it's aimed at the "illegal download" crowd. The only thing that seems to be missing is the french horns from the "Inception" trailer.

May 8, 2014 at 12:33PM, Edited September 4, 11:56AM

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FabDex

Umm Michael Bay want's his transfromers sound library back ! That's what im hearing anyways. Great stuff, for cheap though.

May 9, 2014 at 2:34PM, Edited September 4, 11:56AM

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Mike

OH WOW ITS IN HD!!! Welcome to 2010. Plus, it looks like all those clips get cropped by the time the shockwave reaches the top. Not great for scaling down. How about some 4k, uncropped clips? That's something I could actually use.

May 9, 2014 at 5:20PM, Edited September 4, 11:56AM

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adam