Following in the footsteps of our recent post on advice for recent grads pursuing creative careers, I found this rare audio interview with Stanley Kubrick complementary. Kubrick, as you may or may not know, did not go to college, and was largely self-taught when it came to filmmaking. Over the course of several conversations with writer Jeremy Bernstein of the New Yorker, Kubrick outlines his own beginnings, and how certain experiences, such as teaching himself photography and honing general problem-solving skills, proved crucial to his development as a filmmaker:
You can listen to the full audio below. It's a bit of a franken-interview since it's raw audio from several conversations, but fascinating all the same (if you're interested in some of the background behind this audio, check out OpenCulture's post about it here):
Amongst other things, the interview illustrates how even a genius like Kubrick went through a haphazard and zigzaggy early career path: at various points making a living from photography, or playing chess for quarters, all while undertaking his first film projects. What emerges, as he describes his evolution into a filmmaker, is how organic the growth was, and how each project was the right project for his circumstances: taking on a short documentary as an outgrowth of his work doing photo-essays, which lead to more ambitious documentaries, which then lead to taking on a low budget feature narrative, etc. etc. Both through setbacks and successes, by figuring out one thing at a time, and setting up one challenge after another, trusting that he could figure it out, Kubrick was slowly building a career. Which brings us to his discussion of problem-solving:
"I think that if you get involved in any kind of problem-solving in depth, on almost anything, it's surprisingly similar to problem-solving on anything. I started out by getting a camera and learning how to take pictures, and learning how to print pictures, and learning how to build a dark room, and learning how to do all the technical things, and so on and so on. And then finally trying to find out how you could sell pictures and - would it be possible to be a professional photographer. And it was a case of over a period of say, from the age of 13 to 17, you might say going through, step by step by myself, without anybody really helping me, the problem-solving of becoming a photographer. And i found that, i think looking back, that this particular thing about problem solving is something that schools generally don't teach, and that if you can develop a generalized approach to problem solving that it's surprising how it helps you in anything [...] I think that photography, though it seemed like a hobby, and ultimately lead to a professional job, might have been more valuable than doing the proper things in school."
This is crucial advice, especially for DIY filmmakers such as ourselves. Taking on a challenge that really pushes you to dig deep, researching, analyzing, comparing and contrasting on your own, with little guidance, can be invaluable for your problem-solving growth. The more real-world the challenge, the better. Schools can simulate many of these kinds of problems, but rarely do you get the richnesss of complexity and ambiguity that you get when taking on something in the real-world. What you find, hopefully, is that once you master that big problem, you feel more confident to take on bigger problems, and you start trusting your ability to handle them. The problem-solving strategies that you develop on those first big challenges are, more often than not, incredibly scalable. So if all you've known so far is how to deal with school challenges, don't be afraid to take on that big first real-world challenge, even if it doesn't work out the way you want it to, you'll learn an incredible amount!
What'd you think of the interview? Did anything else strike you?
As indie filmmakers—especially in the genre space—sometimes we have to find creative ways to visually show off some crazy stuff. Heads exploding? Body transformation to bugs? Extraterrestrial predators disrespecting your boundaries and popping out of chest cavities?
You name it, we conceive it.
One of the great joys of movie making is conceiving how to pull off all this crazy stuff in creative and visually exciting ways. Some of the greatest horror directors in history have made a name for themself by mastering the craft of the greatest intricate, believable practical effects moments of all time (eh-hmmm, David Cronenburg).
Well made practical effects aren't just cool to watch, they're also an art unto themself, with professional special effects artists dedicating their entire careers to designing crazy set pieces for our viewing pleasure.
Practical effects (SFX) also typically hold up much better than digital effects (VFX) allowing us to revisit and still immersing us into the a world created decades ago. That's pretty cool.
Below, we've compiled a top 10 list of some of the most impactful special effects in horror history. While this list is certainly not definitive, it was carefully thought out by which movies have been the most influential or impactful in our current moviegoing zeitgeist. Some are 80s classics you'd expect, others are modern special effects masterpieces that have instantly found themself in the cannon. We try to keep it interesting!
Please enjoy, as well as check out some accompanying education on how some of these moments were conceived and translated to the big screen, as well as some complimentary double feature pairings for your viewing pleasure.
Editor's note: These are in no particular order. Sue me.
'Videodrome'
Oh man. Videodrome.
It wouldn't be a SFX "best of" list without nodding to the grandfather body of horror himself David Cronenburg. In most cases when you watch one of his films you can expect to see some sort of body deformation or head explode in some of the most gnarly, creative set pieces put to screen.
It was a tough choice which of his babies to elect for the list, but I chose Videodrome simply because I think out of everything I've seen it got under my skin the most. I mean, between a TV becoming flesh and James Woods literally inserting a VHS tape into his torso, Videodrome has it all, baby!
Special make up effects artist Rick Baker says it best when he states "we have to do some pretty disgusting things in this movie".
See also: The Fly (one of my all time faves and a masterclass in SFX in its own right)
'Terrifier' (Franchise)
Jumping from classics to modern, the Terrifier franchise has made a name for itself for its shameless gonzo splattercore ethos. With Terrifier 3 opening this weekend and tracking to blow out tentpole Joker: Folie a Deux, it's safe to say that Art the Clown has earned his keep amongst the big leagues of slasher fam.
Considering Terrifier originally made a name for itself precisely for its over-the-top practical effects, I feel like it's earned its keep amongst the big wigs of culturally relevant SFX icons.
See also: In a Violent Nature (another modern slasher with a shameless love of practical kills)
'Evil Dead II'
Sam Raimi made waves in the independent horror space with his certified classic, Evil Dead. If that wasn't enough, he did it again with the sort of remake, sort of reimagining of Evil Dead, Evil Dead II.
Writers Raimi and Scott Spiegel have famously said their approach to their sequel was essentially "what if we did the first one but bigger and funnier", and they certainly achieved that in spades. And what comes with bigger and funnier? More practical effects, baby. Between Ash fighting his hand and and claymation deadites, the in-camera master work still inspires filmmakers to this day.
It's groovy. It's just really groovy.
See also: Evil Dead (2013) (Fede Alverez went full-blown practical for his brutal remake and it elevates it to arguably the scariest Evil Dead ever made)
'The Substance'
The Substance
Mubi
Need I say more than "Monstro Elisasue"?
I will, because Coralie Fargeat certainly doesn't hold back leading up to her tortured creation. Between the procedural body horror of Margaret Qualley crawling out of Demi Moore's back to an unfortunate dream sequence with a chicken leg, The Substance is a no-holds-bared practical body horror masterpiece.
For more on the making of Monstro Elisasue, check out Vulture's super cool SFX breakdown here.
See also: Society (this arguably deserves it's own spot for it's flesh blending orgy scene, but we'll leave it here to pair for some nice "satirical comedy in body horror" tidiness)
'Re-Animimator'
Re-Animator is one of those movies that when I watched it for the first time I couldn't stop thinking about it for weeks. What starts as an innocently campy Lovecraft adaptation quickly escalates to arguably one of the most fucked up movies I've ever seen.
I wouldn't consider Re-Animator one of my favorites ever, but it's certifiably one of the craziest. Putting some of these set pieces into words is a little out of my comfort zone, so I'll let you see for yourself if you haven't already. That being said, it makes the list for its impeccably well-executed use of practical effects for lingering fear.
One of the best arguments for the dead staying dead there is.
See also: Color Out of Space (a great Lovecraft double feature. A family that rides together gets their flesh stuck together)
'The Blob' (1988)
The Blob is, dare I say, a perfect movie. Practical effects are more or less the catalyst of this remake to a (also very good) classic, elevated beautifully with its heavy reliance on practical guck.
If you still want to go into a phone booth or hospital after checking this out... Good luck, bub.
See also: The Stuff (a perfect double feature. Blobs and stuff? give me a better pairing)
'The Thing' (1982)
If this list was ranked in a particular order, The Thing just might take the cake for all-time best. The above video's title says it all—the effects are insane, and the amount of work and artistry that went into building this world is a masterclass in how to utilize practical effects to elevate your movie to elite status.
On top of that, it's also an amazing movie taking the idea of "hell is other people" to elegant shape-shifting extremes.
See also: They Live (while not crazy on practical effects, the creature design itself earns its keep as a great Carpenter practical effect-heavy paring. Plus, it rules—bubble gum or no)
'Nightmare on Elm Street'
No one does practical effects quite like Freddy.
Outright, Freddy Krueger's character design is one of the most iconic looks out of any slasher villain—can we think of a better example of a slasher villain with a classically distinguished look that isn't wearing a mask?
On top of that, Nightmare on Elm Street has the genius advantage of dream logic, where pretty much anything the filmmaker's mind thinks of (in this case our guy Wes Craven) goes. It's a playground of creativity the entire franchise utilizes in beautiful fashion, but the first is so good it set the standard for how to use practical effects to make a long-lasting classic with some of the most intricate practical set pieces out there.
Hell, Wes designed an entire rotating set to pull of a scene where he rains blood on his final girl in her bedroom. If that's not bad ass filmmaking, I don't know what is. Even despite the near of an electrician's worst nightmare (if you don't know what I mean, see above).
See also: Texas Chainsaw Massacre (considering Leatherface and Freddy Krueger are boys that match each others freak too well, this pairing goes without saying. Texas Chainsaw also happens to stand as one of the scariest movies ever made thanks to the practical flair Tobe Hooper added to the Sawyer family's entire space)
'Sleepaway Camp'
Sleepaway Camp
UFDC
Sleepaway Camp is one of those horror movies that got lost in the shuffle in the slasher boom and is rightfully getting more attention as time goes on. Crazy twist ending aside (that is also one of the best jump scares of all time), Sleepaway Camp is a movie that wears its affection for horror via practical effects on its sleeve. We love it for that.
If you're looking to know more about how it all came together, check out this awesome breakdown.
If you're reading this, Angela, please don't come after me next time I go camping.
See also: Pieces (a lesser known slasher that puts the "gnarly" in gnarly)
The 'Alien' Franchise
Alien
film-grab.com
The Alien franchise is one of the most consistently well-made, expertly crafted franchises out there—and much of that is due (and thanks) to the reliance on practical effects. The world building, the horror, everything. Alien is an all time classic, and the quality of H.R. Geiger's concepts made real by practical effects goes to show its lasting impression.
See also: Event Horizon (hell in space? It's practically rendered hell in space)
Honorable Mentions
Look, there's a lot of good stuff out there—we can't hit them all.
Sometimes, for the sake of organizing an intuitive top 10 list, you have to make some tough choices and leave out some gems. Whether they have a wild head explosion or elegant, practical depiction building of hell itself, here are some great examples of expert practical effects that are more than worth your time.
Without further ado...
Possession: Are we going to talk about the demonic tentacle monster in the room?
Pans Labyrinth
House of the Devil: Maybe a stretch but with the Greta head shot and blood moon ritual it earns it.
X Trilogy
Scanners: The ultimate head blow up
Talk to Me: When they say smash up heads, they mean it
Antrum
Maniac
Eraserhead
Oddity
Abagail
Barbarian
Friday the 13ths
The House That Jack Built
American Werewolf in London
Night Breed
Love Lies Bleeding:Two words: "Dave Franco"
High Tension
From Beyond: The ultimate practical effect face
Comment with any we forgot to mention... Or else (we might even add it to the honorable mentions list)!