Another Example of Game/Film Convergence: Uncharted 3 Behind-The-Scenes

Since we're on the subject of games this weekend, it occurred to me how much like a movie production is this behind-the-scenes video of Uncharted 3 -- it's especially akin to a CGI-based film like Avatar. I'm not much of a gamer, but I always keep an eye on Game Trailers to see what's new in the world of interactive storytelling, as it's something I fancy getting into... eventually. I can't help but thinking that the gaming world's lower standards for writing and acting (in my opinion) represents an opportunity for filmmakers.

Are you dead set on a film career, or would you jump at the opportunity to be part of a video game production's creative staff?

[via Kotaku]

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im neither a gamer, my brother have a PS3. he got Uncharted 2 and i won it just to unlock the "behind the scenes" features. i would love to work doing that someday!

December 19, 2010 at 12:50PM, Edited September 4, 7:54AM


People who have just watched the game being play say that it is just like watching a movie. The production is very similar.

December 19, 2010 at 1:02PM, Edited September 4, 7:54AM


technology is always advancing. check out this BTS for this other game. shows how they capture actor's expressions to map into videogames.

December 19, 2010 at 2:25PM, Edited September 4, 7:54AM


When Ubisoft bought Hybride VFX (Avatar, SinCity, 300 etc) up here in Canada a couple years ago everyone thought they'd be grabbing everything around, but it hasn't happened yet, and Hybride is still working movies. While there's definitely an easy cross-pollination on some jobs (VFX, shooting cut scenes) there's also so much difference in the way video games are produced and developed that I wonder if we'd actually be any good at it! Most people will sit through a movie they've paid for even if they aren't feeling the main character looking for other redeeming qualities like awesome visuals, good plot, all those other elements that make up a movie. But video games have to grab you and make you want to move the narrative forward as the protagonist so that you actually finish the game so that you can even experience those elements.
While I would jump on any chance to work in any creative position in any industry (cause it's so damn fun) I know video games would be quite a challenge coming from a non-interactive narrative background.

December 20, 2010 at 7:34AM, Edited September 4, 7:54AM


One of the MAJOR faults of the game industry is the writing content. Even the best written games, like Uncharted - they aren't offering us anything really new and unique as far as Story. Don't get me wrong, I love Uncharted. But its basically Indiana Jones Light/ The Mummy. But really, most game writing is TERRIBLE. Filled with Cliche stories and BORING dialogue.

I tried to get a job as a game writer and I couldn't even get a foot in the door to prove my worth. Maybe I'm not a great writer, but I didn't even get a chance to find that out. All game writing jobs require at least 2 or 3 published games experience as a writer.

Even Hollywood is smart enough where anyone can take a crack at a screenplay. People with no experience are hired every day. Because they are talented writers. I always wondered why games didn't try to hire TV or movie writers, at the very least.

I'm hoping that the Uncharted games and the Mass Effect games will help raise standards as far as game writing goes. We see them hiring more and more Hollywood composers all the time now!

December 21, 2010 at 10:39PM, Edited September 4, 7:54AM